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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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gdnative
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pluginscript
/
pluginscript_script.cpp
Commit message (
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Author
Age
Files
Lines
*
Added some obvious errors explanations
qarmin
2019-09-25
1
-3
/
+1
*
Make VarArg methods return types show up as Variant in API json
toasteater
2019-08-26
1
-1
/
+1
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-08-09
1
-15
/
+10
*
Remove bogus nulls from generated default values
Bojidar Marinov
2019-06-29
1
-4
/
+12
*
Fixed cases of unsupported pointers being used to construct variants
Andrettin
2019-06-29
1
-1
/
+1
*
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-11
1
-6
/
+6
*
Replace a few #if/#elif with #ifdef and "#elif defined"
Ignacio Etcheverry
2019-04-05
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
PluginScript: Add support for the new() method
Naoto Kondo
2018-11-10
1
-11
/
+75
*
[Pluginscript] Fix not working exports in editor
Emmanuel Leblond
2018-06-15
1
-19
/
+4
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
1
-12
/
+12
*
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-29
1
-12
/
+12
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-26
1
-12
/
+12
*
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
1
-1
/
+1
*
Improve inheritance system in gdnative pluginscript
Emmanuel Leblond
2018-01-16
1
-25
/
+24
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-1
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-2
/
+5
*
Removes Script::get_node_type()
Jerome67000
2017-10-25
1
-5
/
+0
*
[GDnative] add pluginscript \o/
Emmanuel Leblond
2017-10-17
1
-0
/
+454