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* Make GDScript number highlighting stricterVolTer2023-03-011-5/+15
* Allow unicode identifier in GDScript syntax highlighterHaoyu Qiu2023-01-291-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-054-116/+116
* Stop highlighting node refs if they are invalid identifiersVolTer2023-01-031-16/+17
* Remove redundant Variant-types initializationsMarkus Sauermann2022-11-141-1/+1
* Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-1/+1
* GDScript: fix highlighting '.' after global class nameRune2022-10-112-11/+15
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-6/+6
* Fix more highlighting bugsVolTer2022-10-021-26/+35
* Merge pull request #65074 from MewPurPur/booleans-highlighting-fixRémi Verschelde2022-09-271-27/+25
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| * Add missing values to binary operator highlighter check exceptionsVolTer2022-08-311-27/+25
* | Fixed a case for global function highlightingVolTer2022-08-311-3/+13
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* Follow-up fixes to number highlightingVolTer2022-08-291-14/+15
* Merge pull request #65003 from MewPurPur/fix-number-coloringRémi Verschelde2022-08-291-50/+56
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| * Fix number highlightingVolTer2022-08-291-50/+56
* | Merge pull request #64885 from Mickeon/rename-tooltip-hintRémi Verschelde2022-08-281-4/+4
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| * Rename `hint_tooltip` to `tooltip_text` & setgetMicky2022-08-271-4/+4
* | Merge pull request #64651 from MewPurPur/fix-globalfunc-highlightingRémi Verschelde2022-08-272-3/+31
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| * Added highlighting color for GDScript and GlobalScope functionsVolTer2022-08-252-3/+31
* | Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-262-2/+2
* | Tweaked StringName highlighting colorVolTer2022-08-251-2/+2
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* Replace Array return types with TypedArraykobewi2022-08-222-3/+3
* Merge pull request #63326 from MewPurPur/binary-highlighting-fixMax Hilbrunner2022-08-191-22/+47
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| * Improve binary operator highlightingVolTer2022-08-141-22/+47
* | Improve script editor's light theme syntax colors for better readabilityHugo Locurcio2022-07-311-5/+5
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* Highlight ^NodePath and &StringName differentlykobewi2022-07-192-3/+49
* Fix EditorScenePostImport templates for C#Raul Santos2022-06-161-3/+1
* Merge pull request #61486 from jtnicholl/import_script_templatesRémi Verschelde2022-06-152-0/+18
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| * Add script templates for EditorScenePostImportJonathan Nicholl2022-06-152-0/+18
* | GDScript: Support `%` in shorthand for `get_node`George Marques2022-05-271-2/+2
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* Add a new HashSet templatereduz2022-05-201-4/+4
* Replace most uses of Map by HashMapreduz2022-05-162-5/+5
* Add a new HashMap implementationreduz2022-05-121-3/+2
* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-1/+1
* Refactor GDScript/C# script templates logic to be editor-onlyRémi Verschelde2022-03-288-0/+166
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* Cleanup and move char functions to the `char_utils.h` header.bruvzg2022-02-041-16/+4
* String: Add contains().Anilforextra2022-02-041-1/+1
* Improvments for SyntaxHighlightersPaulb232022-01-152-23/+74
* Update copyright statements to 2022Rémi Verschelde2022-01-034-8/+8
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-3/+3
* Improve GDScript Editor and Improve latencyGordon MacPherson2021-09-212-6/+6
* Use OrderedHashMap for autoloads to preserve orderLyuma2021-08-261-3/+3
* Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-222-2/+2
* Remove underscore hacksMax Hilbrunner2021-08-171-5/+1
* Reorganise text editor settingsPaulb232021-08-161-22/+22
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-8/+8
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-19/+17
* Optimize StringName usagereduz2021-07-181-1/+1
* Misc cleanup of header includesRémi Verschelde2021-07-151-1/+0