Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -72/+72 |
* | Correct hash behavior for floating point numbers | Hein-Pieter van Braam | 2017-02-16 | 1 | -1/+1 |
* | -GDScript support for accessing properties directly | Juan Linietsky | 2017-01-04 | 1 | -0/+4 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Ability to reload scripts on running game | Juan Linietsky | 2016-06-01 | 1 | -2/+2 |
* | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -4/+4 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | - added 'onready' keyword to gdscript. Defers initialization of member variab... | reduz | 2015-12-28 | 1 | -1/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | Cleaned up formating in gd_compiler.h | Wim Vander Schelden | 2015-01-14 | 1 | -69/+53 |
* | Bug Fixes | Juan Linietsky | 2014-11-02 | 1 | -2/+2 |
* | -moved script to modules | Juan Linietsky | 2014-02-24 | 1 | -0/+181 |