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Redot Engine – Multi-platform 2D and 3D game engine
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gdscript
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gd_function.cpp
Commit message (
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Author
Age
Files
Lines
*
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
2017-11-16
1
-1628
/
+0
*
Make sure we don't leak when an opcode is followed by itself
Hein-Pieter van Braam
2017-11-09
1
-50
/
+80
*
Add NIL_IS_VARIANT usage to few definitions
Ruslan Mustakov
2017-10-05
1
-1
/
+1
*
Replace a OPCODE_BREAK with break in opcode 31
Hein-Pieter van Braam
2017-10-01
1
-1
/
+1
*
Fixed wrong break statement in GDFunction::call
Scayze
2017-09-27
1
-1
/
+1
*
Remove several checks on DEBUG_RELEASE
Hein-Pieter van Braam
2017-09-25
1
-4
/
+13
*
Use computed goto to dispatch next opcode
Hein-Pieter van Braam
2017-09-25
1
-109
/
+183
*
Implement Linux-style likely()/unlikely() macros
Hein-Pieter van Braam
2017-09-21
1
-3
/
+3
*
Allow booleanization of all types
Hein-Pieter van Braam
2017-09-19
1
-24
/
+3
*
Remove more GDScript runtime checks on release
Hein-Pieter van Braam
2017-09-19
1
-33
/
+54
*
Fix typos 'a' and 'an'
Poommetee Ketson
2017-09-02
1
-1
/
+1
*
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-02
1
-3
/
+3
*
Fix a crash in gdscript callbacks
Hein-Pieter van Braam
2017-08-27
1
-2
/
+2
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-16
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-4
/
+4
*
Updated function argument names
Wilson E. Alvarez
2017-08-12
1
-3
/
+3
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-1
/
+1
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-2
/
+2
*
Adds completed signal to GDFunctionState
Ignacio Etcheverry
2017-06-23
1
-0
/
+34
*
GDScript: Use "is" keyword for type checking.
Andreas Haas
2017-05-27
1
-3
/
+3
*
Add extended check option to GDFunctionState::is_valid()
Pedro J. Estébanez
2017-05-17
1
-3
/
+15
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Fix random crashes when using yield()
Pedro J. Estébanez
2017-03-21
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-525
/
+466
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+29
*
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-28
1
-1
/
+1
*
Remove bounds check when resuming from yield.
Hein-Pieter van Braam
2017-02-13
1
-1
/
+1
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-2
/
+2
*
Style: Cosmetic fixes to play nice with clang-format
Rémi Verschelde
2017-01-15
1
-48
/
+63
*
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
1
-2
/
+2
*
-GDScript support for accessing properties directly
Juan Linietsky
2017-01-04
1
-1
/
+41
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-8
/
+8
*
Renamed the bind_native functions to bind_vararg, should make it show the doc...
Juan Linietsky
2016-09-07
1
-1
/
+1
*
Brand new networked multiplayer
Juan Linietsky
2016-08-19
1
-0
/
+1
*
Fix #5891 by not expecting the script instance to be a GDInstance
Bojidar Marinov
2016-08-05
1
-2
/
+1
*
Warn instad of crashing when class instance is gone after yield. Closes #5247...
Juan Linietsky
2016-06-29
1
-0
/
+25
*
Property reporty base type when a function fails, fixes #4581 probably also c...
Juan Linietsky
2016-06-20
1
-2
/
+2
*
Made many built-in gdscript functions return more descriptive errors, closes ...
Juan Linietsky
2016-06-11
1
-1
/
+6
*
Some cleanup to GDScript
Juan Linietsky
2016-05-31
1
-0
/
+1429