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path: root/modules/gdscript/gd_functions.cpp
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-535/+509
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-32/+32
* Merge pull request #7532 from tagcup/pcg_prngRémi Verschelde2017-01-161-2/+2
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| * Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...Ferenc Arn2017-01-151-2/+2
* | Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* | Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
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* Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky2017-01-111-4/+4
* Merge pull request #7093 from bojidar-bg/named-colorsRémi Verschelde2017-01-111-0/+37
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| * Add named colors to GDScript/Visual Script/core.Bojidar Marinov2016-12-171-0/+37
* | Type renames:Juan Linietsky2017-01-111-9/+9
* | Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky2017-01-081-0/+74
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Merge pull request #6692 from bojidar-bg/add-char-to-gd-vs-scriptRémi Verschelde2016-10-171-0/+15
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| * Add `String char(int ascii)` function to GDScript and Visual ScriptBojidar Marinov2016-10-031-0/+15
* | Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)"Fabio Alessandrelli2016-10-131-4/+0
* | i18n: Fix string that broke msgmergeRémi Verschelde2016-10-091-1/+1
* | Add warning when (pre)loading paths with leading / (#4280 - #3106)Fabio Alessandrelli2016-10-041-1/+6
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* Changed the way the step decimals are computed to a safer way, fixes many iss...Juan Linietsky2016-07-261-1/+1
* Removed unused variables (first pass)Rémi Verschelde2016-07-071-1/+0
* Add @GDScript.type_existsGeequlim2016-06-181-0/+15
* Fix type hint for the seed argumentRémi Verschelde2016-06-181-2/+2
* Made many built-in gdscript functions return more descriptive errors, closes ...Juan Linietsky2016-06-111-21/+49
* Fix Color8 constructor using wrong value rangeGeorge Marques2016-06-031-2/+2
* GDScript: Fix method info for is_nan and is_infRémi Verschelde2016-05-171-2/+2
* ability to drag scenes from filesystem to tree for instancingJuan Linietsky2016-05-111-1/+1
* Revert "Merge pull request #3814 from est31/iterators_for_for"Rémi Verschelde2016-03-011-83/+0
* Add xrange builtin functionest312016-02-281-0/+83
* Merge pull request #3445 from akien-mga/masterRémi Verschelde2016-01-261-1/+4
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| * Add missing return for typeof() MethodInfoRémi Verschelde2016-01-251-1/+4
* | Added var2bytes and bytes2var to convet any variable to bytes and back. Close...Juan Linietsky2016-01-021-0/+66
* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* | small fixes to color8Juan Linietsky2015-12-311-1/+1
* | -Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to Col...Juan Linietsky2015-12-311-0/+35
* | force thread model to single-safe when running editor, fixes #2387Juan Linietsky2015-12-311-0/+1
* | -Changed var2str and str2var in GDScript to use VariantWriter and VariantParserJuan Linietsky2015-12-311-2/+19
* | replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-141-2/+2
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* Make dict2inst set internal members of instanceGeorge Marques2015-09-201-0/+9
* -Added prints() function, fixes #1132, #1859Juan Linietsky2015-05-091-0/+24
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -renamed function to get object from instance idJuan Linietsky2015-04-181-4/+4
* Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-instJuan Linietsky2015-04-071-0/+34
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| * Add seed/get_inst function for GDScriptsanikoyes2015-03-251-0/+34
* | fix printraw to make it actually print rawyg2f2015-04-061-1/+1
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* Updated the variable in the lerp function to be weight instead of percent.Nathan Warden2015-02-201-1/+1
* begin new serialization frameworkJuan Linietsky2015-02-151-3/+29
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+4
* More 3D WorkJuan Linietsky2014-06-161-0/+13
* -Support for changing fontsJuan Linietsky2014-04-051-1/+1