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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Merge pull request #7093 from bojidar-bg/named-colorsRémi Verschelde2017-01-111-0/+1
|\ | | | | Add named colors to GDScript/Visual Script/core.
| * Add named colors to GDScript/Visual Script/core.Bojidar Marinov2016-12-171-0/+1
| | | | | | | | Names and values taken from https://en.wikipedia.org/wiki/X11_color_names
* | Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky2017-01-081-0/+3
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* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add `String char(int ascii)` function to GDScript and Visual ScriptBojidar Marinov2016-10-031-0/+1
| | | | Just hope it doesn't crashes with that much pointer math... :smile:
* Add @GDScript.type_existsGeequlim2016-06-181-0/+1
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* Revert "Merge pull request #3814 from est31/iterators_for_for"Rémi Verschelde2016-03-011-1/+0
| | | | | This reverts commit adf50568890cefb5fc354dbc1b21c4140bb410f9, reversing changes made to ee2bc87c0ef3cc1a432655ff935e60f32977904d.
* Add xrange builtin functionest312016-02-281-0/+1
| | | | Also update classes.xml in order to document xrange
* Added var2bytes and bytes2var to convet any variable to bytes and back. ↵Juan Linietsky2016-01-021-0/+2
| | | | Closes #2075
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to ↵Juan Linietsky2015-12-311-0/+1
| | | | Color, to deal with colors in the 0-255 range. Closes #2345
* -Added prints() function, fixes #1132, #1859Juan Linietsky2015-05-091-0/+1
| | | | -Tabs work inside built-in log window, fixes #1867
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -renamed function to get object from instance idJuan Linietsky2015-04-181-1/+1
| | | | -added function to get list of tiles used
* Add seed/get_inst function for GDScriptsanikoyes2015-03-251-0/+2
| | | | | seed -> Math::seed get_inst -> ObjectDB::get_instance
* begin new serialization frameworkJuan Linietsky2015-02-151-0/+2
| | | | also got rid of STL dependency on triangulator
* More 3D WorkJuan Linietsky2014-06-161-0/+1
| | | | | | | | -=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-0/+1
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* -moved script to modulesJuan Linietsky2014-02-241-0/+103