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path: root/modules/gdscript/gd_parser.h
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* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-547/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Implemented, The Amazing Zylann Hack (tm), fixes #10603Juan Linietsky2017-08-251-0/+3
* -Code completion for enumerationsJuan Linietsky2017-08-241-0/+1
* GDScript: Use "is" keyword for type checking.Andreas Haas2017-05-271-1/+1
* Fix #8674, and rename a few things for clarityBojidar Marinov2017-05-081-1/+1
* Added autocomplete for file paths in the script editormbalint122017-04-181-0/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-82/+82
* Merge pull request #6845 from karroffel/masterJuan Linietsky2017-01-141-1/+51
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| * pattern matcher: Implemented backendKarroffel2017-01-111-10/+9
| * pattern matcher: Implemented transformationsKarroffel2017-01-111-5/+22
| * pattern matching: implemented parserKarroffel2017-01-111-1/+35
* | -Fix bugs related to PoolVector crashesJuan Linietsky2017-01-081-0/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Added small modification on parser for '+'Henrique L. Alves2016-10-221-0/+1
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* Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky2016-09-121-1/+2
* Ternary operator in GDScript (a if x else b)Bojidar Marinov2016-08-251-0/+3
* Brand new networked multiplayerJuan Linietsky2016-08-191-1/+7
* Added yield() signal smart autocompletion.Juan Linietsky2016-08-061-1/+2
* Only check for constants when parsing constants, should close #5497Juan Linietsky2016-06-301-1/+1
* -remove unnecesary error report, fixes #3361Juan Linietsky2016-01-231-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -add breakpoint statement to ease with debugging, closes #3165reduz2015-12-291-0/+5
* - added 'onready' keyword to gdscript. Defers initialization of member variab...reduz2015-12-281-0/+1
* remove child variable that is duplicated from parent classfirefly24422015-10-181-1/+0
* detect node and variable assignments in _ready, _init, etc for further code c...Juan Linietsky2015-08-301-0/+2
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-261-1/+2
* added ability to define signals in scriptJuan Linietsky2015-06-241-0/+7
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -added new code completion guess locations, closes #1032Juan Linietsky2015-01-031-0/+1
* oops, C++11 makes me screw upJuan Linietsky2014-12-171-2/+2
* New Code CompletionJuan Linietsky2014-12-161-3/+52
* Batch of BugfixesJuan Linietsky2014-12-071-2/+3
* Bug FixesJuan Linietsky2014-11-021-0/+1
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-0/+2
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-1/+3
* Misc FixesJuan Linietsky2014-06-271-1/+2
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+2
* -HttpClient: ’Content-Length’ is added to httprequest if not provided in ...Juan Linietsky2014-04-051-0/+1
* -scripts are converted to bytecode on exportJuan Linietsky2014-02-251-1/+6
* -moved script to modulesJuan Linietsky2014-02-241-0/+397