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path: root/modules/gdscript/gd_script.cpp
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* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-1911/+0
* When script changes, defer tree updating. Fixes #9704Juan Linietsky2017-11-151-2/+3
* Move singleton management from ProjectSettings to EngineLeon Krause2017-11-141-3/+4
* Add support for the TAU constant. Fixes #12094.Goutte2017-11-121-0/+2
* Removes Script::get_node_type()Jerome670002017-10-251-5/+0
* Dead code tells no talesRémi Verschelde2017-08-271-103/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-8/+6
* GDScript: More reliable check if loading a template.Andreas Haas2017-08-241-1/+1
* Removed unnecessary returns and break statementsWilson E. Alvarez2017-08-221-1/+2
* Revive inspector property evaluationPedro J. Estébanez2017-08-161-1/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-7/+7
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-4/+4
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-1/+1
* Add ability to use custom script templates.Andreas Haas2017-06-131-0/+5
* GDScript: Use "is" keyword for type checking.Andreas Haas2017-05-271-0/+1
* fixed a bug where saving a GDScript file crashed the editorKarroffel2017-04-241-2/+5
* re-added MultiScriptKarroffel2017-04-241-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-2/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-595/+474
* Inf and NaN support added to GDScript.Saracen2017-02-281-0/+4
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-2/+2
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Merge pull request #6845 from karroffel/masterJuan Linietsky2017-01-141-0/+1
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| * pattern matcher: Implemented backendKarroffel2017-01-111-0/+1
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+6
* | rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky2017-01-141-1/+1
* | Implicit inheritance now defaults to Resource, will error for node scripts if...Juan Linietsky2017-01-121-0/+2
* | uses the global thread to protect the instacnes map in GDScript, closes #4615Juan Linietsky2017-01-101-3/+43
* | Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-2/+2
* | -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-4/+4
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-9/+9
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky2016-09-071-1/+1
* More visual script workJuan Linietsky2016-08-251-0/+9
* Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-231-0/+35
* Brand new networked multiplayerJuan Linietsky2016-08-191-1/+45
* Merge pull request #6055 from eska014/native-bind-rettypeRémi Verschelde2016-08-081-1/+1
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| * Allow documenting unexposed return types in bind_native_methodeska2016-08-061-1/+1
* | Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky2016-08-081-1/+30
* | WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+17
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* Fixed reloading of tool scripts within editor, they should work much better n...Juan Linietsky2016-07-201-2/+16
* Fix bug in inner class reference, closes #1411Juan Linietsky2016-06-281-4/+9
* Fix extends issue, closes #4026Juan Linietsky2016-06-281-0/+4
* Add "bool" to GDScript reserverd keywordsAndreas Haas2016-06-241-0/+1
* Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...Juan Linietsky2016-06-131-0/+5
* -Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky2016-06-081-0/+107