index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
gdscript
/
gdscript.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
New sync keywords in GDScript, NativeScript, Mono
Fabio Alessandrelli
2018-05-29
1
-0
/
+3
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
1
-5
/
+5
*
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-29
1
-8
/
+5
*
New sync keywords in GDScript, NativeScript, Mono
Fabio Alessandrelli
2018-05-26
1
-0
/
+3
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-26
1
-5
/
+5
*
Enable autoload in editor
George Marques
2018-05-01
1
-0
/
+9
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-3
/
+3
*
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
1
-3
/
+3
*
Abstract some method for script system
geequlim
2017-11-17
1
-1
/
+18
*
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
2017-11-16
1
-0
/
+1911