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Redot Engine – Multi-platform 2D and 3D game engine
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modules
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gdscript
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gdscript_cache.cpp
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Author
Age
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Merge pull request #818 from Spartan322/fixup/copyright-headers
George L. Albany
2024-10-27
1
-2
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7b
Spartan322
2024-10-26
1
-1
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+2
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Merge pull request #96499 from beev1s/shallow-script-cache-error
Thaddeus Crews
2024-10-25
1
-1
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+2
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Fixed resource loader using not fully loaded scripts
Moritz Burgdorff
2024-09-14
1
-1
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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GDScript: Fix `GDScriptCache::get_full_script()` uses non-remapped path
Danil Alexeev
2024-10-03
1
-4
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+8
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WorkerThreadPool (plus friends): Overhaul unlock allowance zones
Pedro J. Estébanez
2024-08-21
1
-1
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+9
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Fix resolve class inheritance after file rename
Hilderin
2024-08-10
1
-9
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+1
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GDScript: Fix too many calls to 'remove_parser'
rune-scape
2024-08-03
1
-1
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+3
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GDScriptCache: Clear abandoned parser refs
rune-scape
2024-07-23
1
-1
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+32
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Merge pull request #92616 from rune-scape/rune-invalidate-parser-chain
Rémi Verschelde
2024-07-02
1
-8
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+23
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GDScript: Invalidate cached parser chain when reloading
rune-scape
2024-05-31
1
-8
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+23
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Merge pull request #93032 from RandomShaper/wtp_antilock
Rémi Verschelde
2024-06-28
1
-0
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+4
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GDScript: Avoid deadlock possibility in multi-threaded load
Pedro J. Estébanez
2024-06-19
1
-0
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+4
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GDScript: partially allow some functions on invalid scripts
rune-scape
2024-06-02
1
-5
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+1
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GDScript: invalidate GDScriptParserRef when reloading
rune-scape
2024-04-18
1
-40
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+64
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Merge pull request #85501 from /remove-packed-scene-cache
Rémi Verschelde
2024-02-25
1
-79
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+0
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Stop caching packed scenes in GDScript cache
Jordyfel
2023-11-29
1
-79
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+0
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GDScript: Reintroduce binary tokenization on export
George Marques
2024-02-08
1
-8
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+47
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Merge pull request #83039 from KoBeWi/it's_always_the_cache
Rémi Verschelde
2023-11-10
1
-10
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+15
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Fix GDScript cache assigning UID as scene path
kobewi
2023-10-09
1
-10
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+15
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Fix `GDScriptCache::get_full_script` eating parsing errors because of early exit
Matthew Borkowski
2023-10-18
1
-1
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+2
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[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-26
1
-1
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+1
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GDScript: Add static analysis error reporting in GDScriptCache::get_full_scri...
ocean (they/them)
2023-07-07
1
-1
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+4
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Merge pull request #76954 from Rindbee/return-null-on-fail-load-script
Rémi Verschelde
2023-06-19
1
-1
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+5
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Returns null and does not cache when the source code of the script fails to load
Rindbee
2023-06-15
1
-1
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+5
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Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-2
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+3
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Add support for static variables in GDScript
George Marques
2023-04-27
1
-0
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+10
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Cache script when reloading even if there's errors.
Adam Scott
2023-01-01
1
-7
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+1
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GDScript: Allow out of order member resolution
rune-scape
2022-12-14
1
-4
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+10
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Fix `GDScriptCache::clear()` crash when clearing packed scenes
Adam Scott
2022-12-10
1
-4
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+2
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Fix `GDScriptCache` to not remove scripts/scenes individually when clearing
Adam Scott
2022-12-10
1
-2
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+20
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Add missing packed scene cache clear inside `GDScriptCache::clear()`
Adam Scott
2022-12-07
1
-0
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+5
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Move GDScript uninitialization to `GDScriptLanguage::finalize()`
Adam Scott
2022-12-06
1
-11
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+19
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Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
Rémi Verschelde
2022-11-28
1
-1
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+0
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Add PackedScene::reload_from_file() override
Adam Scott
2022-11-28
1
-1
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+0
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Fix cyclic reference base being loaded but not valid (which is ok)
Adam Scott
2022-11-27
1
-1
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+1
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Fix singleton scene cyclic loading
Adam Scott
2022-11-25
1
-25
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+0
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Merge pull request #68987 from adamscott/fix-godot#61386-autoload-scenes-impl...
Rémi Verschelde
2022-11-22
1
-0
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+25
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[godot#61386] Fix autoload scenes implicit types
Adam Scott
2022-11-21
1
-0
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+25
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[godot#68971] Fetch cached scene if it exists in `GDScriptCache`
Adam Scott
2022-11-21
1
-1
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+6
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Merge pull request #68929 from adamscott/add-rename-check
Rémi Verschelde
2022-11-20
1
-1
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+1
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Add move_script check before executing logic
Adam Scott
2022-11-20
1
-1
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+1
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GDScript: Cache scripts after parse error
rune-scape
2022-11-20
1
-4
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+2
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Fix empty text in editor
rune-scape
2022-11-20
1
-5
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+6
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Fix cyclic references in GDScript 2.0
Adam Scott
2022-11-18
1
-13
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+137
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GDScript compiler subclass bugfixes
Rune
2022-11-13
1
-7
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+33
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Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE
Rindbee
2022-09-24
1
-4
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+10
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