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* Merge commit godotengine/godot@711c725cf1b641d05d6cc988a64601622e48fe4aSpartan3222024-11-151-2/+7
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| * WorkerThreadPool (plus friends): Overhaul unlock allowance zonesPedro J. Estébanez2024-09-051-2/+7
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotSpartan3222024-10-131-0/+2
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* GDScriptCache: Clear abandoned parser refsrune-scape2024-07-231-0/+2
* Merge pull request #92616 from rune-scape/rune-invalidate-parser-chainRémi Verschelde2024-07-021-0/+2
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| * GDScript: Invalidate cached parser chain when reloadingrune-scape2024-05-311-0/+2
* | GDScript: partially allow some functions on invalid scriptsrune-scape2024-06-021-1/+0
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* GDScript: invalidate GDScriptParserRef when reloadingrune-scape2024-04-181-3/+8
* Merge pull request #85501 from /remove-packed-scene-cacheRémi Verschelde2024-02-251-6/+0
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| * Stop caching packed scenes in GDScript cacheJordyfel2023-11-291-6/+0
* | GDScript: Reintroduce binary tokenization on exportGeorge Marques2024-02-081-0/+1
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* Style: Harmonize header includes in modulesRémi Verschelde2023-06-151-1/+2
* Add support for static variables in GDScriptGeorge Marques2023-04-271-0/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* GDScript: Allow out of order member resolutionrune-scape2022-12-141-0/+1
* Fix `GDScriptCache` to not remove scripts/scenes individually when clearingAdam Scott2022-12-101-8/+1
* Move GDScript uninitialization to `GDScriptLanguage::finalize()`Adam Scott2022-12-061-0/+2
* Fix singleton scene cyclic loadingAdam Scott2022-11-251-1/+0
* [godot#61386] Fix autoload scenes implicit typesAdam Scott2022-11-211-0/+1
* Fix cyclic references in GDScript 2.0Adam Scott2022-11-181-4/+23
* GDScript compiler subclass bugfixesRune2022-11-131-1/+2
* Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORERindbee2022-09-241-1/+1
* Add a new HashSet templatereduz2022-05-201-2/+2
* Replace most uses of Map by HashMapreduz2022-05-161-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Avoid crash after a parsing error in GDScriptPedro J. Estébanez2021-09-111-0/+1
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-3/+3
* GDScript: Use pointer instead of references in cacheGeorge Marques2020-08-231-3/+3
* Wrap up GDScript 2.0 base implementationGeorge Marques2020-07-221-1/+1
* Add GDScript cache singletonGeorge Marques2020-07-201-0/+97