Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Move inheritance resolution to the parser | George Marques | 2018-07-20 | 1 | -227/+113 | |
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* | Add typing syntax | George Marques | 2018-07-20 | 1 | -0/+4 | |
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* | Style: Format code with clang-format 6.0.1 | Rémi Verschelde | 2018-07-18 | 1 | -1/+1 | |
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* | Global class names (and GDScript support for it) | Juan Linietsky | 2018-07-15 | 1 | -0/+35 | |
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* | Fix onready vars / vars accessing class members if _ready / _init not present | Marcin Zawiejski | 2018-06-18 | 1 | -1/+1 | |
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* | Fix positive operator in GDScript compiler | George Marques | 2018-05-23 | 1 | -0/+3 | |
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* | Enable autoload in editor | George Marques | 2018-05-01 | 1 | -0/+24 | |
| | | | | | | - Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality. | |||||
* | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||||
* | Allow shadowing class members with local variables in GDScript, closes #15896 | Juan Linietsky | 2018-01-20 | 1 | -14/+24 | |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 | |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 | |
| | | | | Happy new year to the wonderful Godot community! | |||||
* | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -1/+1 | |
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* | Allow to extends constant variable | sanikoyes | 2017-11-20 | 1 | -1/+24 | |
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* | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | 2017-11-16 | 1 | -0/+2044 | |