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path: root/modules/gdscript/gdscript_compiler.cpp
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* Fix onready vars / vars accessing class members if _ready / _init not presentMarcin Zawiejski2018-06-181-1/+1
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* Fix positive operator in GDScript compilerGeorge Marques2018-05-231-0/+3
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* Enable autoload in editorGeorge Marques2018-05-011-0/+24
| | | | | | - Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality.
* Fix typos with codespellluz.paz2018-02-211-1/+1
| | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
* Allow shadowing class members with local variables in GDScript, closes #15896Juan Linietsky2018-01-201-14/+24
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-1/+1
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* Allow to extends constant variablesanikoyes2017-11-201-1/+24
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* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-0/+2044