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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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gdscript
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gdscript_compiler.h
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Author
Age
Files
Lines
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-2
/
+4
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-2
/
+2
*
GDScript: Don't re-evaluate index on assigment with operation
George Marques
2020-01-09
1
-3
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix GDScriptCompiler bugging out with identically-named inner class
Bojidar Marinov
2019-03-16
1
-5
/
+4
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Revert "Fix crash on signal/resume to dangling target"
Pedro J. Estébanez
2018-11-24
1
-5
/
+5
*
Fix crash on signal/resume to dangling target
Pedro J. Estébanez
2018-10-17
1
-5
/
+5
*
Use type information to enable GDScript introspection
George Marques
2018-07-20
1
-0
/
+3
*
Move inheritance resolution to the parser
George Marques
2018-07-20
1
-1
/
+7
*
Enable autoload in editor
George Marques
2018-05-01
1
-0
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
2017-11-16
1
-0
/
+157