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Redot Engine – Multi-platform 2D and 3D game engine
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gdscript
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gdscript_editor.cpp
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Author
Age
Files
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*
Fix script template on `_ready` behavior
Poommetee Ketson
2018-03-15
1
-1
/
+1
*
Removed whitespaces around arguments of functions.
anakimluke
2018-02-24
1
-2
/
+0
*
Show default values in docs for GDScript built-in functions
George Marques
2018-01-30
1
-2
/
+2
*
Merge pull request #15849 from poke1024/preload-completion
Rémi Verschelde
2018-01-18
1
-1
/
+3
|
\
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*
GDScript: fix autocompletion for preload() (issue 15766)
Bernhard Liebl
2018-01-18
1
-1
/
+3
*
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Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
1
-6
/
+6
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/
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-1
/
+1
*
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
1
-3
/
+3
*
Move the remote scene tree to the scene tree dock.
Geequlim
2017-11-17
1
-4
/
+17
*
Abstract some method for script system
geequlim
2017-11-17
1
-3
/
+42
*
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
2017-11-16
1
-0
/
+2950