Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add ord() function to return Unicode code point of a string of length one | Masoud Montazeri | 2019-08-28 | 1 | -0/+1 |
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* | Added lerp_angles built-in function | Chaosus | 2019-07-20 | 1 | -0/+1 |
| | | | | | Co-authored-by: Xrayez <https://github.com/Xrayez> Co-authored-by: DleanJeans <https://github.com/DleanJeans> | ||||
* | Add integer posmod and rename default arg names | Aaron Franke | 2019-07-18 | 1 | -0/+1 |
| | | | | | "posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator. I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement. | ||||
* | Added move_toward functions for float, Vector2 and Vector3 | Giacom | 2019-05-28 | 1 | -0/+1 |
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* | Make "decimal" functions more consistent | Aaron Franke | 2019-04-30 | 1 | -0/+1 |
| | | | | In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount". | ||||
* | [Core] Expose approximate equality methods to GDScript | Aaron Franke | 2019-04-25 | 1 | -0/+2 |
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* | Added smoothstep built-in function | Chaosus | 2019-04-07 | 1 | -0/+1 |
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* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Add new "push_*()" functions to GDScript | Michael Alexsander Silva Dias | 2018-10-31 | 1 | -1/+2 |
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* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -1/+1 |
| | | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | ||||
* | Merge pull request #18966 from chanon/new-debug-print | Max Hilbrunner | 2018-07-04 | 1 | -0/+1 |
|\ | | | | | Add new debug print method that shows line number where the print came from | ||||
| * | add new print_debug method which shows source and line number | chanon | 2018-05-28 | 1 | -0/+1 |
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* | | add new get_stack function to get GDScript stack trace as array | chanon | 2018-05-17 | 1 | -0/+1 |
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* | Add is_instance_valid() method to GDScript, ending more than a decade of pain. | Juan Linietsky | 2018-05-07 | 1 | -0/+1 |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Add cartesian to polar conversion functions | pablotato | 2017-11-20 | 1 | -0/+2 |
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* | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | 2017-11-16 | 1 | -0/+123 |