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path: root/modules/gdscript/gdscript_functions.h
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* Add ord() function to return Unicode code point of a string of length oneMasoud Montazeri2019-08-281-0/+1
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* Added lerp_angles built-in functionChaosus2019-07-201-0/+1
| | | | | Co-authored-by: Xrayez <https://github.com/Xrayez> Co-authored-by: DleanJeans <https://github.com/DleanJeans>
* Add integer posmod and rename default arg namesAaron Franke2019-07-181-0/+1
| | | | | "posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator. I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement.
* Added move_toward functions for float, Vector2 and Vector3Giacom2019-05-281-0/+1
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* Make "decimal" functions more consistentAaron Franke2019-04-301-0/+1
| | | | In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
* [Core] Expose approximate equality methods to GDScriptAaron Franke2019-04-251-0/+2
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* Added smoothstep built-in functionChaosus2019-04-071-0/+1
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add new "push_*()" functions to GDScriptMichael Alexsander Silva Dias2018-10-311-1/+2
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* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Merge pull request #18966 from chanon/new-debug-printMax Hilbrunner2018-07-041-0/+1
|\ | | | | Add new debug print method that shows line number where the print came from
| * add new print_debug method which shows source and line numberchanon2018-05-281-0/+1
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* | add new get_stack function to get GDScript stack trace as arraychanon2018-05-171-0/+1
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* Add is_instance_valid() method to GDScript, ending more than a decade of pain.Juan Linietsky2018-05-071-0/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add cartesian to polar conversion functionspablotato2017-11-201-0/+2
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* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-0/+123