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Redot Engine – Multi-platform 2D and 3D game engine
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gdscript
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gdscript_lambda_callable.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Speed up lambda capture handling
aaronp64
2024-09-16
1
-12
/
+12
*
Cleanup of raw `nullptr` checks with `Ref`
A Thousand Ships
2024-08-31
1
-2
/
+2
*
[GDScript] Fix `get_method` for lambda self `Callable`s
A Thousand Ships
2024-07-08
1
-0
/
+4
*
[GDScript] Fix `get_argument_count` for lambda `Callable`s
A Thousand Ships
2024-07-05
1
-2
/
+2
*
Add methods to get argument count of methods
A Thousand Ships
2024-03-10
1
-0
/
+18
*
GDScript: Lambda hotswap fixes
rune-scape
2024-01-04
1
-26
/
+6
*
Revert recently added approach to cross-thread lambda survival
Pedro J. Estébanez
2023-11-22
1
-3
/
+1
*
Fixup thread-owned lambda bookkeeping on thread exit
Pedro J. Estébanez
2023-11-10
1
-1
/
+3
*
GDScript: Lambda hot reloading
rune-scape
2023-10-17
1
-0
/
+52
*
GDScript: Fix some lambda bugs
Danil Alexeev
2023-09-14
1
-2
/
+72
*
Fix `get_method` from named lambda
Septian
2023-08-11
1
-0
/
+4
*
Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-1
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Clean up Hash Functions
reduz
2022-06-20
1
-3
/
+3
*
GDScript: Allow using self in lambdas
George Marques
2022-04-24
1
-0
/
+78
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
GDScript: Implement lambdas compilation and runtime
George Marques
2021-04-28
1
-0
/
+95