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Redot Engine – Multi-platform 2D and 3D game engine
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gdscript
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gdscript_lambda_callable.h
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Author
Age
Files
Lines
*
[GDScript] Fix `get_method` for lambda self `Callable`s
A Thousand Ships
2024-07-08
1
-0
/
+1
*
Add methods to get argument count of methods
A Thousand Ships
2024-03-10
1
-0
/
+2
*
GDScript: Lambda hotswap fixes
rune-scape
2024-01-04
1
-6
/
+8
*
Revert recently added approach to cross-thread lambda survival
Pedro J. Estébanez
2023-11-22
1
-2
/
+2
*
Fix leak in the bookkeeping of GDScript lambdas
Pedro J. Estébanez
2023-11-21
1
-2
/
+2
*
Fixup thread-owned lambda bookkeeping on thread exit
Pedro J. Estébanez
2023-11-10
1
-2
/
+2
*
GDScript: Lambda hot reloading
rune-scape
2023-10-17
1
-3
/
+8
*
Fix `get_method` from named lambda
Septian
2023-08-11
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
GDScript: Allow using self in lambdas
George Marques
2022-04-24
1
-0
/
+25
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-1
/
+1
*
GDScript: Implement lambdas compilation and runtime
George Marques
2021-04-28
1
-0
/
+65