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path: root/modules/gdscript/gdscript_tokenizer_buffer.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
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* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Fix issue with GDScript binary tokens being non-deterministicMikael Hermansson2024-09-111-0/+1
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* GDScript: Fix continuation lines in `GDScriptTokenizerBuffer`Danil Alexeev2024-04-101-3/+3
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* GDScript: Enable compression on exportGeorge Marques2024-02-081-35/+71
| | | | | | | | Besides the regular option to export GDScript as binary tokens, this also includes a compression option on top of it. The binary format needs to encode some information which generally makes it bigger than the source text. This option reduces that difference by using Zstandard compression on the buffer.
* GDScript: Reintroduce binary tokenization on exportGeorge Marques2024-02-081-0/+457
This adds back a function available in 3.x: exporting the GDScript files in a binary form by converting the tokens recognized by the tokenizer into a data format. It is enabled by default on export but can be manually disabled. The format helps with loading times since, the tokens are easily reconstructed, and with hiding the source code, since recovering it would require a specialized tool. Code comments are not stored in this format. The `--test` command can also include a `--use-binary-tokens` flag which will run the GDScript tests with the binary format instead of the regular source code by converting them in-memory before the test runs.