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Redot Engine – Multi-platform 2D and 3D game engine
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gdscript
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language_server
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gdscript_language_protocol.cpp
Commit message (
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Author
Age
Files
Lines
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-8
/
+8
*
Fix crash after closing a GDScript LSP session
Oliver Frank
2020-02-23
1
-2
/
+2
*
Migrating language server from Websockets to raw TCP
of9
2020-02-20
1
-66
/
+135
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-3
/
+3
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-2
/
+2
*
Prevent GDScript language server from listening to external hosts by default
Houkime
2020-01-15
1
-1
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
lsp: Send godot class tree to clients
Geequlim
2019-10-09
1
-0
/
+16
*
Add custom api `textDocument/nativeSymbol` to allow inspect native symbols fr...
geequlim
2019-10-04
1
-2
/
+3
*
Fix enumeration value of SymbolKind.
geequlim
2019-10-04
1
-0
/
+5
*
Changed some code found by Clang Tidy and Coverity
qarmin
2019-09-22
1
-2
/
+4
*
Add optional goto definition support for native symbols
geequlim
2019-08-11
1
-0
/
+4
*
Add generate script api to dictionary support
Geequlim
2019-08-11
1
-12
/
+20
*
Check client workspace directory is valid
Geequlim
2019-08-11
1
-12
/
+11
*
Improved performance for completion and symbol resolvation.
Geequlim
2019-08-11
1
-1
/
+22
*
Add optional smart resolve sulotion
geequlim
2019-08-11
1
-0
/
+5
*
Add a symbol pool to cache all native symbols and workspackes symbols.
geequlim
2019-08-11
1
-1
/
+2
*
Add GDScript Language Protocol plugin
geequlim
2019-08-11
1
-0
/
+173