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path: root/modules/gdscript/language_server/gdscript_language_protocol.cpp
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* Replace NULL with nullptrlupoDharkael2020-04-021-8/+8
* Fix crash after closing a GDScript LSP sessionOliver Frank2020-02-231-2/+2
* Migrating language server from Websockets to raw TCPof92020-02-201-66/+135
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-3/+3
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-2/+2
* Prevent GDScript language server from listening to external hosts by defaultHoukime2020-01-151-1/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* lsp: Send godot class tree to clientsGeequlim2019-10-091-0/+16
* Add custom api `textDocument/nativeSymbol` to allow inspect native symbols fr...geequlim2019-10-041-2/+3
* Fix enumeration value of SymbolKind.geequlim2019-10-041-0/+5
* Changed some code found by Clang Tidy and Coverityqarmin2019-09-221-2/+4
* Add optional goto definition support for native symbolsgeequlim2019-08-111-0/+4
* Add generate script api to dictionary supportGeequlim2019-08-111-12/+20
* Check client workspace directory is validGeequlim2019-08-111-12/+11
* Improved performance for completion and symbol resolvation.Geequlim2019-08-111-1/+22
* Add optional smart resolve sulotiongeequlim2019-08-111-0/+5
* Add a symbol pool to cache all native symbols and workspackes symbols.geequlim2019-08-111-1/+2
* Add GDScript Language Protocol plugingeequlim2019-08-111-0/+173