summaryrefslogtreecommitdiffstats
path: root/modules/gdscript/language_server/gdscript_language_protocol.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Replace NULL with nullptrlupoDharkael2020-04-021-8/+8
|
* Fix crash after closing a GDScript LSP sessionOliver Frank2020-02-231-2/+2
|
* Migrating language server from Websockets to raw TCPof92020-02-201-66/+135
|
* Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky2020-02-201-3/+3
| | | | objects and made them default.
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-2/+2
| | | | | Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
* Prevent GDScript language server from listening to external hosts by defaultHoukime2020-01-151-1/+2
| | | | | | | | | | * Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone) * Set default for GDscript Language Server to listen only to localhost Fixes potential security issue with GDScript language server being exposed to the broad net by default. Since it is the server which primary usage is to provide utility to the local editor there is no need to expose it.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* lsp: Send godot class tree to clientsGeequlim2019-10-091-0/+16
|
* Add custom api `textDocument/nativeSymbol` to allow inspect native symbols ↵geequlim2019-10-041-2/+3
| | | | from LSP clients
* Fix enumeration value of SymbolKind.geequlim2019-10-041-0/+5
| | | | | Add custom notification 'gdscript/show_native_symbol' to show native symbols in clients. Close client connections when stop gdscript-lsp
* Changed some code found by Clang Tidy and Coverityqarmin2019-09-221-2/+4
|
* Add optional goto definition support for native symbolsgeequlim2019-08-111-0/+4
| | | | | This action will show help for target symbol in godot editor and bring the godot editor window to foreground Improved markdown documentation for symbols.
* Add generate script api to dictionary supportGeequlim2019-08-111-12/+20
| | | | | Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree) Fix minor bug in symbol resolve
* Check client workspace directory is validGeequlim2019-08-111-12/+11
| | | | | Drop test initialize message sent to client Remove unused code property for the parser class
* Improved performance for completion and symbol resolvation.Geequlim2019-08-111-1/+22
| | | | | | Improved uri and workspace path translatation on windows platform. The smart resolvation is much faster than builtin's in the server side. The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
* Add optional smart resolve sulotiongeequlim2019-08-111-0/+5
| | | | The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
* Add a symbol pool to cache all native symbols and workspackes symbols.geequlim2019-08-111-1/+2
| | | | | | | Implement hover Implement completion documentation resolve Implement hover documentation Implement go to definition
* Add GDScript Language Protocol plugingeequlim2019-08-111-0/+173