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path: root/modules/gdscript/language_server/gdscript_language_server.cpp
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* Replace NULL with nullptrlupoDharkael2020-04-021-4/+4
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* Prevent GDScript language server from listening to external hosts by defaultHoukime2020-01-151-1/+1
| | | | | | | | | | * Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone) * Set default for GDscript Language Server to listen only to localhost Fixes potential security issue with GDScript language server being exposed to the broad net by default. Since it is the server which primary usage is to provide utility to the local editor there is no need to expose it.
* Allow enable/disable threading for LSP servergeequlim2020-01-111-12/+38
| | | | Restart LSP server when configurations change without restart the editor
* GDScript LSP: Implement signatureHelpgeequlim2020-01-091-1/+1
| | | | Enable smart resolve default to true as it is required for script symbol lookup
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+1
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* Decrease polling frequency to 20 Hz in the GDScript language serverHugo Locurcio2019-10-101-1/+2
| | | | This decreases the language server's CPU usage.
* Distinguish editor-originating messages in the editor logHugo Locurcio2019-09-201-2/+2
| | | | | | | This fades out messages originating from the editor to make messages printed by the project stand out more. This also tweaks wording in some editor messages for consistency.
* Add optional goto definition support for native symbolsgeequlim2019-08-111-0/+1
| | | | | This action will show help for target symbol in godot editor and bring the godot editor window to foreground Improved markdown documentation for symbols.
* Add optional smart resolve sulotiongeequlim2019-08-111-0/+1
| | | | The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
* Add GDScript Language Protocol plugingeequlim2019-08-111-0/+86