index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
gdscript
/
language_server
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix `line` being assigned to twice in the GDScript language server
Hugo Locurcio
2019-09-23
1
-4
/
+2
*
Changed some code found by Clang Tidy and Coverity
qarmin
2019-09-22
3
-4
/
+8
*
Distinguish editor-originating messages in the editor log
Hugo Locurcio
2019-09-20
1
-2
/
+2
*
Improve code compeletion for virtual methods with signatures
geequlim
2019-08-11
2
-1
/
+6
*
Add optional goto definition support for native symbols
geequlim
2019-08-11
10
-84
/
+134
*
Add generate script api to dictionary support
Geequlim
2019-08-11
7
-35
/
+207
*
Check client workspace directory is valid
Geequlim
2019-08-11
3
-15
/
+11
*
Improve symbol resolve for inner classes
Geequlim
2019-08-11
5
-47
/
+156
*
Improved performance for completion and symbol resolvation.
Geequlim
2019-08-11
9
-442
/
+496
*
Add optional smart resolve sulotion
geequlim
2019-08-11
8
-65
/
+260
*
Add a symbol pool to cache all native symbols and workspackes symbols.
geequlim
2019-08-11
8
-34
/
+862
*
Add GDScript Language Protocol plugin
geequlim
2019-08-11
11
-0
/
+2470