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Redot Engine – Multi-platform 2D and 3D game engine
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glslang
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register_types.cpp
Commit message (
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Author
Age
Files
Lines
*
Add Metal support for macOS (arm64) and iOS
Stuart Carnie
2024-08-20
1
-0
/
+3
*
Remove private glslang include
Sertonix
2024-06-22
1
-1
/
+0
*
Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
1
-7
/
+7
*
Add Direct3D 12 RenderingDevice implementation
Pedro J. Estébanez
2023-12-12
1
-0
/
+7
*
vulkan: Update all components to Vulkan SDK 1.3.261.1
Rémi Verschelde
2023-09-01
1
-3
/
+2
*
Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv...
sakrel
2023-08-12
1
-18
/
+12
*
Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Let the RD driver itself expose subgroup caps
Pedro J. Estébanez
2022-10-20
1
-3
/
+1
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-15
/
+19
*
Refactor module initialization
reduz
2022-05-04
1
-4
/
+9
*
glslang: Fix support for building against public/system library
Rémi Verschelde
2022-01-12
1
-6
/
+7
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
*
Implement Binary Shader Compilation
reduz
2021-07-26
1
-1
/
+1
*
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-0
/
+4
*
Implement shader caching
reduz
2021-05-31
1
-0
/
+7
*
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-1
/
+1
*
As GLSLang seems to be all or nothing, added our own defines
Bastiaan Olij
2021-03-31
1
-0
/
+37
*
Obtain supported Vulkan API
Bastiaan Olij
2021-03-26
1
-4
/
+22
*
Added GPU based cluster builder
reduz
2021-01-19
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
Rémi Verschelde
2020-10-15
1
-108
/
+3
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-3
/
+0
*
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-9
/
+9
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-4
/
+4
*
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
1
-2
/
+2
*
glslang: Disable warnings and allow unbundling
Rémi Verschelde
2020-02-11
1
-8
/
+7
*
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
1
-95
/
+102
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*
Add static Vulkan loader.
bruvzg
2020-02-11
1
-95
/
+102
*
|
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
1
-4
/
+4
|
/
*
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-11
1
-0
/
+240