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path: root/modules/glslang/register_types.cpp
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* glslang: Fix support for building against public/system libraryRémi Verschelde2022-01-121-6/+7
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-1/+1
* Implement Binary Shader Compilationreduz2021-07-261-1/+1
* Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-0/+4
* Implement shader cachingreduz2021-05-311-0/+7
* Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde2021-04-271-1/+1
* As GLSLang seems to be all or nothing, added our own definesBastiaan Olij2021-03-311-0/+37
* Obtain supported Vulkan APIBastiaan Olij2021-03-261-4/+22
* Added GPU based cluster builderreduz2021-01-191-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* vulkan: Sync loader, headers and glslang to sdk-1.2.154.0Rémi Verschelde2020-10-151-108/+3
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-3/+0
* Enforce use of bool literals instead of integersRémi Verschelde2020-05-141-9/+9
* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-4/+4
* Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde2020-02-111-2/+2
* glslang: Disable warnings and allow unbundlingRémi Verschelde2020-02-111-8/+7
* Merge pull request #29993 from bruvzg/vulkanRémi Verschelde2020-02-111-95/+102
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| * Add static Vulkan loader.bruvzg2020-02-111-95/+102
* | Added a spinlock template as well as a thread work pool class.Juan Linietsky2020-02-111-4/+4
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* Moved the shader source compilation code outside RenderingDevice and VulkanJuan Linietsky2020-02-111-0/+240