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* Fix copyright headers referring to GodotSpartan3222024-10-272-4/+4
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-112-0/+4
* SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
* Add Metal support for macOS (arm64) and iOSStuart Carnie2024-08-202-2/+5
* Remove private glslang includeSertonix2024-06-221-1/+0
* Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...Dario2024-02-121-7/+7
* vulkan: Update all components to Vulkan SDK 1.3.275.0Jakub Marcowski2024-02-061-1/+0
* Only build glslang if Vulkan or Direct3D 12 rendering is enabledHugo Locurcio2024-01-111-1/+3
* Add Direct3D 12 RenderingDevice implementationPedro J. Estébanez2023-12-121-0/+7
* vulkan: Update all components to Vulkan SDK 1.3.261.1Rémi Verschelde2023-09-013-161/+5
* Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv...sakrel2023-08-121-18/+12
* Style: Harmonize header includes in modulesRémi Verschelde2023-06-151-2/+2
* Update Vulkan and related libraries to 1.3.250.0DeeJayLSP2023-06-061-9/+9
* One Copyright Update to rule them allRémi Verschelde2023-01-053-87/+87
* vulkan: Update all components to Vulkan SDK 1.3.231.1Rémi Verschelde2022-11-031-0/+9
* Let the RD driver itself expose subgroup capsPedro J. Estébanez2022-10-201-3/+1
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-15/+19
* Refactor module initializationreduz2022-05-042-7/+13
* simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke2022-01-291-9/+9
* glslang: Fix support for building against public/system libraryRémi Verschelde2022-01-123-11/+158
* Update copyright statements to 2022Rémi Verschelde2022-01-032-4/+4
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-1/+1
* Vulkan: Update volk and Vulkan SDK components to 1.2.190Rémi Verschelde2021-09-221-26/+27
* Implement Binary Shader Compilationreduz2021-07-261-1/+1
* Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-0/+4
* Implement shader cachingreduz2021-05-311-0/+7
* Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde2021-04-271-1/+1
* As GLSLang seems to be all or nothing, added our own definesBastiaan Olij2021-03-311-0/+37
* Obtain supported Vulkan APIBastiaan Olij2021-03-261-4/+22
* Added GPU based cluster builderreduz2021-01-191-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-012-4/+4
* SCons: Add explicit dependencies on thirdparty code in cloned envRémi Verschelde2020-12-181-3/+15
* vulkan: Sync loader, headers and glslang to sdk-1.2.154.0Rémi Verschelde2020-10-152-109/+8
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-3/+0
* Enforce use of bool literals instead of integersRémi Verschelde2020-05-141-9/+9
* SCons: Format buildsystem files with psf/blackRémi Verschelde2020-03-302-6/+7
* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
* Adding missing include guards to header files identified by LGTM.Rajat Goswami2020-03-231-0/+6
* Fix compilation warnings and re-enable werror=yes on TravisRémi Verschelde2020-02-181-1/+5
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-4/+4
* Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde2020-02-112-4/+4
* glslang: Disable warnings and allow unbundlingRémi Verschelde2020-02-112-60/+61
* Merge pull request #29993 from bruvzg/vulkanRémi Verschelde2020-02-112-139/+144
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| * Add static Vulkan loader.bruvzg2020-02-112-139/+144
* | Added a spinlock template as well as a thread work pool class.Juan Linietsky2020-02-111-4/+4
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* Moved the shader source compilation code outside RenderingDevice and VulkanJuan Linietsky2020-02-114-0/+347