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Redot Engine – Multi-platform 2D and 3D game engine
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glslang
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Age
Files
Lines
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-3
/
+0
*
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-9
/
+9
*
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
2
-6
/
+7
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-23
1
-0
/
+6
*
Fix compilation warnings and re-enable werror=yes on Travis
Rémi Verschelde
2020-02-18
1
-1
/
+5
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-4
/
+4
*
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
2
-4
/
+4
*
glslang: Disable warnings and allow unbundling
Rémi Verschelde
2020-02-11
2
-60
/
+61
*
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
2
-139
/
+144
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*
Add static Vulkan loader.
bruvzg
2020-02-11
2
-139
/
+144
*
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Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
1
-4
/
+4
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/
*
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-11
4
-0
/
+347