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* Improve gltf extension GLTFDocument api.K. S. Ernest (iFire) Lee2022-05-202-41/+30
* Add Blender install autodetection and configuration.reduz2022-04-011-2/+2
* Add fbx2gltf support for importing .fbx filesK. S. Ernest (iFire) Lee2022-03-302-1/+14
* Add support for importing .blend filesK. S. Ernest (iFire) Lee2022-03-293-0/+25
* Add an XML schema for documentationHugo Locurcio2022-02-1515-15/+15
* Add import glb from bufferK. S. Ernest (iFire) Lee2022-01-041-12/+39
* glTF: Fix override materials and non-empty arraysLyuma2021-11-011-0/+2
* Add scene Post-Import Plugin support.reduz2021-10-151-9/+0
* Enable GLTFDocumentExtensionConvertImporterMesh only in games.K. S. Ernest (iFire) Lee2021-10-041-1/+1
* GLTF for game templates.K. S. Ernest (iFire) Lee2021-10-034-1/+87
* Fix GLTF light importAaron Franke2021-09-261-4/+12
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-2014-48/+0
* Merge pull request #52273 from aaronfranke/gltf-renamesRémi Verschelde2021-09-153-8/+8
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| * Fix missing renames in the GLTF moduleAaron Franke2021-08-313-8/+8
* | Remove packed scene gltfK. S. Ernest (iFire) Lee2021-09-102-43/+22
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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-304-170/+85
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-189-21/+21
* Rename Quat to QuaternionMarcel Admiraal2021-06-041-1/+1
* Update documentation for Transform3DAaron Franke2021-06-031-1/+1
* gltf: Fix mesh nodes which are also bones.Lyuma2021-05-271-2/+0
* doc: Sync classref with current sourceRémi Verschelde2021-03-251-1/+1
* doc: Sync classref with current sourceRémi Verschelde2021-03-1815-0/+726