Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef | Spartan322 | 2024-11-19 | 1 | -2/+2 |
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| * | Use `(r)find_char` instead of `(r)find` for single characters | A Thousand Ships | 2024-11-17 | 1 | -2/+2 |
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* | | Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97 | Spartan322 | 2024-11-11 | 3 | -3/+3 |
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| * | GLTF: Preserve node visibility on import | Aaron Franke | 2024-11-05 | 3 | -3/+3 |
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* | | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f | Spartan322 | 2024-11-06 | 1 | -0/+2 |
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| * | GLTF: Add extract_path and extract_prefix settings | Aaron Franke | 2024-11-04 | 1 | -0/+2 |
| | | | | | | | | Only used by the Blender importer | ||||
* | | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c | Spartan322 | 2024-10-30 | 1 | -1/+1 |
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| * | Rename internal Button icon to button_icon to match exposed methods | Aaron Franke | 2024-10-29 | 1 | -1/+1 |
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* | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 10 | -20/+20 |
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* | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 10 | -0/+20 |
|/ | | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com> | ||||
* | ResourceImporterScene: Replace animation bool with an import type string enum | Aaron Franke | 2024-08-27 | 4 | -4/+4 |
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* | Merge pull request #94934 from Hilderin/fix-no-validation-blender-path-on-import | Rémi Verschelde | 2024-08-19 | 2 | -2/+10 |
|\ | | | | | | | Fix no validation on Blender path on import | ||||
| * | Fix no validation on Blender path on importation | Hilderin | 2024-07-30 | 2 | -2/+10 |
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* | | Add Option for Export Geometry Nodes Instances in blend importer | ywmaa | 2024-08-19 | 1 | -0/+13 |
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* | Fix `browse_dialog` in Blender scene importer to accept files | raging-loon | 2024-07-29 | 1 | -11/+15 |
| | | | | Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | ||||
* | Merge pull request #94058 from Hilderin/fix-scene-project-importation-settings | Rémi Verschelde | 2024-07-17 | 2 | -7/+8 |
|\ | | | | | | | Fix missing options in Project Import Defaults | ||||
| * | Fix missing options in Project Import Defaults | Hilderin | 2024-07-09 | 2 | -7/+8 |
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* | | Merge pull request #94004 from Hilderin/fix-blender-export-quotation-mark | Rémi Verschelde | 2024-07-08 | 3 | -7/+65 |
|\ \ | |/ |/| | | | Fix .blend files with quotation marks in filename fail to import | ||||
| * | Fix .blend files with quotation marks in filename fail to import | Hilderin | 2024-07-07 | 3 | -7/+65 |
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* | | Update vertex color import to handle Blender 4.2 upwards | demolke | 2024-07-06 | 1 | -3/+11 |
|/ | | | | Blender commit https://projects.blender.org/blender/blender/commit/0f0a8df8a922cdb0796c0b3fdbdc5c669efb3059 which is landing in 4.2 deprecated `vertex_colors` GLTF property, use `export_vertex_color` instead. | ||||
* | [Scene] Add `SceneStringNames::text/value_changed` | A Thousand Ships | 2024-06-19 | 1 | -1/+1 |
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* | [Scene] Add `SceneStringNames::confirmed` | A Thousand Ships | 2024-06-19 | 1 | -1/+1 |
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* | [Scene] Add `SceneStringNames::font(_size/_color)` | A Thousand Ships | 2024-06-18 | 1 | -2/+2 |
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* | Blend import: Ability to import only the active collection | Jummit | 2024-05-31 | 1 | -0/+4 |
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* | Add bake_fps for FBXDocument, GLTFDocument and both import-export. | K. S. Ernest (iFire) Lee | 2024-05-23 | 4 | -2/+20 |
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* | Support Import As Skeleton Bones on glTF and AnimationLibrary import | Lyuma | 2024-05-21 | 1 | -0/+3 |
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* | [Scene] Add SceneStringNames::pressed | A Thousand Ships | 2024-05-14 | 1 | -1/+1 |
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* | Use Core/Scene stringnames consistently | kobewi | 2024-05-13 | 1 | -4/+4 |
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* | [Core] Add case-insensitive `String::containsn` | A Thousand Ships | 2024-05-08 | 1 | -1/+1 |
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* | Organize existing code for editor plugins | Aaron Franke | 2024-04-27 | 1 | -1/+1 |
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* | Fix errors/crashes related to skipped imports | aaronp64 | 2024-04-25 | 1 | -0/+1 |
| | | | | | | | | | | - Added check for "animation/fps" key before attempting to use it in EditorSceneFormatImporterBlend::import_scene, to give error instead of crashing - Don't show "Advanced..." button if last import used "Keep File" or "Skip File" - Don't try to call ResourceLoader::load on kept/skipped file when changing importer, which would give an error Fixes #90324 | ||||
* | GLTF export: Propagate `property_list_changed` from extensions | Aaron Franke | 2024-04-04 | 2 | -0/+10 |
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* | Apply "Remove Immutable Tracks" after post-import. | Lyuma | 2024-03-30 | 2 | -6/+4 |
| | | | | | | Reimplements "Remove Immutable" by comparing to the skeleton rest. It is necessary to delay removing animation tracks until after the correct rest pose is calculated in rest-fixer. Preserves the original implementation in the GLTFDocument / FBXDocument API for compatibility. | ||||
* | Add browse folder and browse file icons | Adam Scott | 2024-03-12 | 2 | -1/+14 |
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* | Fix compilation errors when `DISABLE_DEPRECATED` is defined | 398utubzyt | 2024-02-28 | 1 | -1/+1 |
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* | Add new scene import option to import as Skeleton | Lyuma | 2024-02-26 | 1 | -0/+3 |
| | | | | | | Adds a bool import option `nodes/import_as_skeleton_bones`. This is supported in all FBX or GLTF document based formats. It is especially useful for retargeting and importing animations. | ||||
* | Add ufbx for FBX importing | K. S. Ernest (iFire) Lee | 2024-02-23 | 4 | -218/+12 |
| | | | | | | | | | | | | | | | | This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion. Key changes include: - Support for importing geometry helper nodes in FBX files. - Addition of cameras and lights with updated names. - Removal of the fbx importer manager. - Introduction of ModelDocument3D and updates to its methods. - Changes to FBX import options and visibility. - Updating the documentation and handling some errors. - Store the original non-unique node, mesh and animation names in FBX and glTF. Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com> | ||||
* | Merge pull request #85519 from mxaddict/blender-rpc-server | Rémi Verschelde | 2024-01-29 | 2 | -21/+41 |
|\ | | | | | | | Added proper timeout for blender rpc connection | ||||
| * | Added proper timeout for blender rpc connection | mxaddict | 2024-01-27 | 2 | -21/+41 |
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* | | Update blender_path behavior to require exact path to executable instead of ↵ | mxaddict | 2024-01-27 | 3 | -101/+64 |
|/ | | | | trying to guess it | ||||
* | Reorganize code related to editor theming | Yuri Sizov | 2024-01-16 | 2 | -2/+2 |
| | | | | | | | | | | | | | This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well. | ||||
* | Merge pull request #85335 from ↵ | Rémi Verschelde | 2024-01-09 | 1 | -1/+13 |
|\ | | | | | | | | | | | zinefer/bugfix-blend-importer-on-windows-network-share Replace `//` with `\\` before sending path to Blender | ||||
| * | Bugfix: Replace // with \\ before sending path to Blender | zinefer | 2023-12-07 | 1 | -1/+13 |
| | | | | | | | | | | | | On Windows, Blender treats //fileshare/assets/model.blend as a relative path which will not be found. Instead, replace the first two chars with `\\` which when escaped becomes `\\\\`. | ||||
* | | Move 3D scene import classes to their own folder | Aaron Franke | 2024-01-04 | 4 | -4/+4 |
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* | | Add export settings to the export dialog for GLTF | Aaron Franke | 2023-12-30 | 4 | -37/+297 |
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* | Use mingw-std-threads in MinGW builds | Pedro J. Estébanez | 2023-11-18 | 1 | -0/+5 |
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* | Use the Blender file name instead of the generated GLTF file name | Aaron Franke | 2023-11-09 | 1 | -1/+3 |
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* | Implement glTF compat version system for files from older Godot versions | Aaron Franke | 2023-11-03 | 2 | -0/+14 |
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* | Fix "as" capitalization in editor strings | Haoyu Qiu | 2023-10-23 | 1 | -1/+1 |
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* | Merge pull request #81194 from rcorre/blend-import-76338 | Rémi Verschelde | 2023-10-02 | 2 | -64/+82 |
|\ | | | | | | | Update blender export flags for 3.6. |