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Redot Engine – Multi-platform 2D and 3D game engine
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physics
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Author
Age
Files
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*
Cleanup of raw `nullptr` checks with `Ref`
A Thousand Ships
2024-08-31
1
-1
/
+1
*
Change capitalization of glTF in errors and comments.
tetrapod00
2024-08-15
3
-19
/
+19
*
Merge pull request #88301 from aaronfranke/gltf-explicit-compound-triggers
Rémi Verschelde
2024-04-26
1
-4
/
+46
|
\
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*
Add support for explicitly-defined compound triggers in GLTF files
Aaron Franke
2024-04-04
1
-4
/
+46
*
|
Separate Shape3D resource logic in GLTFPhysicsShape
Aaron Franke
2024-04-04
3
-26
/
+45
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/
*
GLTF: Extract converting hull points to mesh to a helper function
Aaron Franke
2024-03-15
1
-24
/
+30
*
Split monolithic physics class files
smix8
2024-02-27
5
-6
/
+10
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-7
/
+7
*
Fix exporting trigger shapes in GLTF
Aaron Franke
2024-02-11
1
-1
/
+1
*
GLTF: Update OMI_physics_body, add OMI_physics_shape, keep OMI_collider
Aaron Franke
2024-01-19
5
-206
/
+535
*
[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-26
1
-1
/
+1
*
GLTF: Add center of mass property
Aaron Franke
2023-08-11
2
-2
/
+36
*
GLTF: Rename GLTFCollider class to GLTFPhysicsShape
Aaron Franke
2023-06-16
4
-118
/
+118
*
Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
3
-1
/
+2
*
GLTF: Expose the inertia tensor instead of a vector
Aaron Franke
2023-06-06
2
-18
/
+25
*
Fix center of mass when importing GLTF physics bodies
Aaron Franke
2023-05-29
1
-0
/
+5
*
Implement physics support in the GLTF module
Aaron Franke
2023-03-09
6
-0
/
+1033