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Redot Engine – Multi-platform 2D and 3D game engine
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gltf
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structures
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gltf_accessor.h
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-2
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+18
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\
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GLTF: Add more accessor component types
Aaron Franke
2024-11-04
1
-0
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+5
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GLTF: Move the component type enum into GLTFAccessor
Aaron Franke
2024-11-04
1
-2
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+13
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
*
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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/
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Move GLTFAccessorType into GLTFAccessor
Aaron Franke
2024-07-04
1
-12
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+18
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Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc
Aaron Franke
2024-05-24
1
-3
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+13
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Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-0
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+1
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gltf: Permit sparse accessors without a bufferView.
Lyuma
2023-05-09
1
-1
/
+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
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GLTF: Clean up lots of includes
Aaron Franke
2022-11-29
1
-2
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+1
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-0
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+1
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GLTF: Organize structures into a subfolder
Aaron Franke
2022-07-24
1
-0
/
+104