index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
gltf
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge pull request #45435 from fire/gltf-node-anim-export
Rémi Verschelde
2021-01-26
1
-14
/
+19
|
\
|
*
Restore gltf node animation export.
K. S. Ernest (iFire) Lee
2021-01-24
1
-14
/
+19
*
|
Remove Quat set methods in favour of constructors
Marcel Admiraal
2021-01-26
1
-5
/
+2
*
|
Make GLTF not depend on CSG or GridMap
Aaron Franke
2021-01-22
2
-0
/
+17
|
/
*
fix gltf not importing files w/o bufferViews or accessors
Fabian Stiewitz
2021-01-14
1
-2
/
+6
*
make EditorSceneImporterGLTF and GLTFMesh APIType::API_EDITOR
NutmegStudio
2021-01-08
1
-2
/
+2
*
glTF: Fix loading external images as buffer
Rémi Verschelde
2021-01-05
1
-11
/
+20
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
32
-64
/
+64
*
Expose gltf2 eight weights.
K. S. Ernest (iFire) Lee
2020-12-29
2
-13
/
+138
*
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
1
-36
/
+36
|
\
|
*
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
1
-36
/
+36
*
|
Fix GLTF after camera near and far rename merge
Marcel Admiraal
2020-12-28
1
-4
/
+4
|
/
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
2
-16
/
+16
*
Add missing "normalized" accessor property to glTF document
Adam Scott
2020-12-28
1
-0
/
+5
*
Fix mistake in GLTFMesh.mesh property
Lyuma
2020-12-23
1
-1
/
+1
*
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-22
34
-0
/
+9832