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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
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*
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-25
1
-1
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+1
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Merge pull request #48913 from lyuma/gltf_named_binds_dedup
Rémi Verschelde
2021-05-21
1
-0
/
+3
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Fix incorrect skin deduplication when using named binds
Lyuma
2021-05-20
1
-0
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+3
*
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gltf: Fail gracefully when a mesh instance fails.
Lyuma
2021-05-20
1
-2
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+4
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*
Merge pull request #48904 from fire/gltf-img-failure
Rémi Verschelde
2021-05-21
1
-2
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+5
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When one invalid image fails, it should only fail that single image.
K. S. Ernest (iFire) Lee
2021-05-20
1
-2
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+5
*
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Change behavior of String.right
Tomasz Chabora
2021-05-20
1
-1
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+1
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*
Fix some tangent Color typos in GLTF
Aaron Franke
2021-05-01
1
-3
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+3
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Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-6
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+6
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Merge pull request #47878 from clayjohn/rename-get_surface_material
Rémi Verschelde
2021-04-15
1
-2
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+2
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Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
1
-2
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+2
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Export gltf2 normal textures correctly.
K. S. Ernest (iFire) Lee
2021-04-13
1
-0
/
+1
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*
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
1
-46
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+92
*
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-05
1
-3
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+3
*
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-28
1
-19
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+19
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doc: Sync classref with current source
Rémi Verschelde
2021-03-25
1
-1
/
+1
*
Always have a name for gltf2 mesh, material and skins.
K. S. Ernest (iFire) Lee
2021-03-24
2
-4
/
+18
*
Improved 3D Scene Importer
Juan Linietsky
2021-03-22
1
-1
/
+3
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Merge pull request #47128 from ArdaE/master
Rémi Verschelde
2021-03-19
1
-4
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+4
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GLTF import: Prevent significant numerical errors in keyframe times
ArdaE
2021-03-18
1
-4
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+4
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doc: Sync classref with current source
Rémi Verschelde
2021-03-18
17
-1
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+751
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*
Expand bone name possibilities.
K. S. Ernest (iFire) Lee
2021-03-16
1
-20
/
+5
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Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Rémi Verschelde
2021-03-09
4
-10
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+54
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Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-24
4
-10
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+54
*
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doc: Sync classref with current source
Rémi Verschelde
2021-02-19
2
-4
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+4
*
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glTF: Fix set_joint_i_to_name not using its argument
Angad Kambli
2021-02-17
1
-1
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+1
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Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
2
-4
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+4
*
Merge pull request #45435 from fire/gltf-node-anim-export
Rémi Verschelde
2021-01-26
1
-14
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+19
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Restore gltf node animation export.
K. S. Ernest (iFire) Lee
2021-01-24
1
-14
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+19
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Remove Quat set methods in favour of constructors
Marcel Admiraal
2021-01-26
1
-5
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+2
*
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Make GLTF not depend on CSG or GridMap
Aaron Franke
2021-01-22
2
-0
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+17
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*
fix gltf not importing files w/o bufferViews or accessors
Fabian Stiewitz
2021-01-14
1
-2
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+6
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make EditorSceneImporterGLTF and GLTFMesh APIType::API_EDITOR
NutmegStudio
2021-01-08
1
-2
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+2
*
glTF: Fix loading external images as buffer
Rémi Verschelde
2021-01-05
1
-11
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+20
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
32
-64
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+64
*
Expose gltf2 eight weights.
K. S. Ernest (iFire) Lee
2020-12-29
2
-13
/
+138
*
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
1
-36
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+36
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Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
1
-36
/
+36
*
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Fix GLTF after camera near and far rename merge
Marcel Admiraal
2020-12-28
1
-4
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+4
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*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
2
-16
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+16
*
Add missing "normalized" accessor property to glTF document
Adam Scott
2020-12-28
1
-0
/
+5
*
Fix mistake in GLTFMesh.mesh property
Lyuma
2020-12-23
1
-1
/
+1
*
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-22
34
-0
/
+9832