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* Rename File::get_len() get_length()Marcel Admiraal2021-05-251-1/+1
* Merge pull request #48913 from lyuma/gltf_named_binds_dedupRémi Verschelde2021-05-211-0/+3
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| * Fix incorrect skin deduplication when using named bindsLyuma2021-05-201-0/+3
* | gltf: Fail gracefully when a mesh instance fails.Lyuma2021-05-201-2/+4
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* Merge pull request #48904 from fire/gltf-img-failureRémi Verschelde2021-05-211-2/+5
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| * When one invalid image fails, it should only fail that single image.K. S. Ernest (iFire) Lee2021-05-201-2/+5
* | Change behavior of String.rightTomasz Chabora2021-05-201-1/+1
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* Fix some tangent Color typos in GLTFAaron Franke2021-05-011-3/+3
* Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde2021-04-271-6/+6
* Merge pull request #47878 from clayjohn/rename-get_surface_materialRémi Verschelde2021-04-151-2/+2
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| * Rename get_surface_material to get_surface_override_materialclayjohn2021-04-141-2/+2
* | Export gltf2 normal textures correctly.K. S. Ernest (iFire) Lee2021-04-131-0/+1
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* Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde2021-04-051-46/+92
* Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde2021-04-051-3/+3
* Rename Texture.get_data() to get_image()Marcel Admiraal2021-03-281-19/+19
* doc: Sync classref with current sourceRémi Verschelde2021-03-251-1/+1
* Always have a name for gltf2 mesh, material and skins.K. S. Ernest (iFire) Lee2021-03-242-4/+18
* Improved 3D Scene ImporterJuan Linietsky2021-03-221-1/+3
* Merge pull request #47128 from ArdaE/masterRémi Verschelde2021-03-191-4/+4
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| * GLTF import: Prevent significant numerical errors in keyframe timesArdaE2021-03-181-4/+4
* | doc: Sync classref with current sourceRémi Verschelde2021-03-1817-1/+751
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* Expand bone name possibilities.K. S. Ernest (iFire) Lee2021-03-161-20/+5
* Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde2021-03-094-10/+54
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| * Relaxes Node naming constraints in glTF documents to match the Editor.abaire2021-02-244-10/+54
* | doc: Sync classref with current sourceRémi Verschelde2021-02-192-4/+4
* | glTF: Fix set_joint_i_to_name not using its argumentAngad Kambli2021-02-171-1/+1
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* Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-082-4/+4
* Merge pull request #45435 from fire/gltf-node-anim-exportRémi Verschelde2021-01-261-14/+19
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| * Restore gltf node animation export.K. S. Ernest (iFire) Lee2021-01-241-14/+19
* | Remove Quat set methods in favour of constructorsMarcel Admiraal2021-01-261-5/+2
* | Make GLTF not depend on CSG or GridMapAaron Franke2021-01-222-0/+17
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* fix gltf not importing files w/o bufferViews or accessorsFabian Stiewitz2021-01-141-2/+6
* make EditorSceneImporterGLTF and GLTFMesh APIType::API_EDITORNutmegStudio2021-01-081-2/+2
* glTF: Fix loading external images as bufferRémi Verschelde2021-01-051-11/+20
* Update copyright statements to 2021Rémi Verschelde2021-01-0132-64/+64
* Expose gltf2 eight weights.K. S. Ernest (iFire) Lee2020-12-292-13/+138
* Merge pull request #44586 from madmiraal/rename-stepifyRémi Verschelde2020-12-281-36/+36
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| * Rename Math::stepify to snappedMarcel Admiraal2020-12-281-36/+36
* | Fix GLTF after camera near and far rename mergeMarcel Admiraal2020-12-281-4/+4
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* Rename empty() to is_empty()Marcel Admiraal2020-12-282-16/+16
* Add missing "normalized" accessor property to glTF documentAdam Scott2020-12-281-0/+5
* Fix mistake in GLTFMesh.mesh propertyLyuma2020-12-231-1/+1
* Add exporting glTF2.K. S. Ernest (iFire) Lee2020-12-2234-0/+9832