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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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gridmap
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grid_map_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-02-21
1
-1
/
+1
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Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-4
/
+4
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Get rid of gridmap error due to not yet valid cursor instance, fixes #17546
Juan Linietsky
2018-11-16
1
-1
/
+3
*
Fix warnings for operator precedence disambiguation [-Wparentheses]
Rémi Verschelde
2018-09-27
1
-6
/
+8
*
Fix selection box staying when editing a GridMap
JFonS
2018-09-20
1
-1
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
/
+3
*
Add option to move Tile/GridMap editors to another side
Michael Alexsander Silva Dias
2018-08-22
1
-14
/
+35
*
Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLib...
Michael Alexsander Silva Dias
2018-08-22
1
-49
/
+49
*
Merge pull request #16944 from rainerdeyke/master
Max Hilbrunner
2018-07-03
1
-0
/
+31
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*
Add 'fill selection' command to grid map editor
Rainer Deyke
2018-02-23
1
-0
/
+31
*
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Fixes logically dead code (Coverity)
Crazy-P
2018-04-21
1
-2
/
+2
*
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Use radio-button-like menu entries where applicable
Pedro J. Estébanez
2018-03-27
1
-6
/
+6
*
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Merge pull request #17079 from Noshyaar/leak2
Rémi Verschelde
2018-03-13
1
-2
/
+3
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*
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GridMapEditorPlgn: fix a leak
Poommetee Ketson
2018-02-27
1
-2
/
+3
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*
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GridMap: fix next/prev plane text, fix meta not found
Poommetee Ketson
2018-03-02
1
-3
/
+3
*
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Fix grid mesh tile panning bug (issue 16524)
poke1024
2018-02-28
1
-3
/
+13
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*
Gridmap editor now lists plane instead of floor when not horizontal.
Anish
2018-02-17
1
-3
/
+17
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Native pan and zoom for macOS
Bernhard Liebl
2017-11-21
1
-0
/
+10
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-1
/
+1
*
Several improvements to GridMap.
Daniel J. Ramirez
2017-11-09
1
-75
/
+106
*
Removed ontop property, added a material rendering priority system. Fixes #99...
Juan Linietsky
2017-09-01
1
-2
/
+2
*
-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
1
-12
/
+87
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add several missing Null checks in _notification
Hein-Pieter van Braam
2017-08-26
1
-0
/
+3
*
-Massive clean up to gizmos
Juan Linietsky
2017-08-26
1
-293
/
+67
*
Fix i18n bug in GridMap string
Rémi Verschelde
2017-08-25
1
-4
/
+2
*
Editor: Add some more translatable strings.
Andreas Haas
2017-08-25
1
-29
/
+29
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-4
/
+4
*
Some control fixes and removed useless lines
Gilles Roudiere
2017-08-19
1
-1
/
+1
*
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-13
1
-1
/
+1
*
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
1
-1
/
+1
*
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-06-03
1
-3
/
+3
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-101
/
+105
*
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-05-07
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-9
/
+9
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-528
/
+430
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-2
/
+2
*
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-56
/
+36
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-1
/
+1
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-3
/
+3
*
Type renames:
Juan Linietsky
2017-01-11
1
-15
/
+15
*
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-10
1
-1
/
+0
*
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-08
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-3
/
+3
*
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-05
1
-3
/
+5
*
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-04
1
-9
/
+9
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