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* | | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -5/+5 | |
|/ | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | |||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -10/+10 | |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||||
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 | |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||||
* | Improve/fix GridMap editor | Pedro J. Estébanez | 2016-08-21 | 1 | -25/+22 | |
| | | | | | | | Fix cursor/palette update on tile eyedropping Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues Fix/improve menu/keyboard shortcuts Merge 'Gridmap Editor' and 'Grid Map' settings into the latter | |||||
* | Changed how min/max icon size in ItemList works and replaced it by a fixed ↵ | Juan Linietsky | 2016-06-12 | 1 | -1/+1 | |
| | | | | size. Fixes many issues, closes #4907 | |||||
* | GridMap: Fix backwards rotate hotkeys (#4498) | Rémi Verschelde | 2016-05-01 | 1 | -3/+3 | |
| | | | Fixes #1237 | |||||
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 | |
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* | Added GridMap settings which allows the user to enter a pick distance. | Peace Sells | 2015-07-09 | 1 | -2/+22 | |
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* | Fix for issue related to GridMap editor | Franklin Sobrinho | 2015-06-23 | 1 | -3/+9 | |
| | | | | * closes #2102 | |||||
* | Small fixes for Grid/Tile map editor palette | Franklin Sobrinho | 2015-06-22 | 1 | -1/+1 | |
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* | Grid/Tile map editor new item palette | Franklin Sobrinho | 2015-06-22 | 1 | -51/+74 | |
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* | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -10/+15 | |
| | | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||||
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 | |
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* | -attempt to be friendlier on non english keyboards | Juan Linietsky | 2015-01-04 | 1 | -3/+3 | |
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* | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | 2015-01-03 | 1 | -2/+2 | |
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* | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -7/+7 | |
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||||
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+1470 | |