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Redot Engine – Multi-platform 2D and 3D game engine
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gridmap
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Merge pull request #56619 from timothyqiu/left-right-palette
Rémi Verschelde
2022-01-18
1
-4
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+4
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Allow showing both left and right side panels
Haoyu Qiu
2022-01-08
1
-4
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+4
*
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Fix theming update in several editor classes
Yuri Roubinsky
2022-01-16
2
-4
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+10
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Merge pull request #56006 from KoBeWi/6yearslater
JFonS
2022-01-06
3
-0
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+27
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Add physics material to GridMap
kobewi
2021-12-17
3
-0
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+27
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
6
-12
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+12
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-2
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+2
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align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
1
-3
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+3
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Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-16
1
-1
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+1
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Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-15
1
-2
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+2
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Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-31
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+31
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Implemented SkeletonEditorGizmo
Silc Renew
2021-10-07
2
-21
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+31
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Use range iterators for `Map`
Lightning_A
2021-09-30
1
-52
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+52
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Use functions defined in the their classes.
Anilforextra
2021-09-29
1
-4
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+1
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implement individual mesh transform for meshlibrary items
Vincent
2021-09-09
2
-1
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+7
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-1
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+1
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Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
3
-38
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+42
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Make action names translatable
Haoyu Qiu
2021-07-31
1
-1
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+1
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doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
1
-80
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+40
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Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
2
-5
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+5
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
2
-16
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+11
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Optimize StringName usage
reduz
2021-07-18
2
-5
/
+5
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Merge pull request #50381 from reduz/implement-disable-classes
Rémi Verschelde
2021-07-13
1
-1
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+1
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Implement the ability to disable classes
reduz
2021-07-13
1
-1
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+1
*
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Improvements to Label's layout options
Hendrik Brucker
2021-07-04
1
-1
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+1
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Fix GridMap erase Octans
Pitanov V.V
2021-07-02
1
-1
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+1
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
2
-7
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+7
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Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-1
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+1
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Merge pull request #48070 from KoBeWi/greedmap
Rémi Verschelde
2021-06-17
1
-0
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+10
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Fix GridMap still drawing when Alt+Tabbing
kobewi
2021-04-22
1
-0
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+10
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Remove GridMap's "Lock View" option and a related method.
Riteo Siuga
2021-06-16
2
-23
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+0
*
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Disable 3D-only modules when 3D is disabled
Aaron Franke
2021-06-03
1
-1
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+1
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Update documentation for Transform3D
Aaron Franke
2021-06-03
1
-2
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+2
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
4
-26
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+25
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Merge pull request #48644 from Calinou/editor-increase-icon-saturation
Rémi Verschelde
2021-05-24
1
-1
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+1
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Increase icon saturation by 30% for all editor icons
Hugo Locurcio
2021-05-11
1
-1
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+1
*
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Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
1
-8
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+8
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*
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Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-30
1
-4
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+8
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Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-10
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+10
*
Use real_t in GridMap and VariantParser
Aaron Franke
2021-03-19
1
-3
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+4
*
Allow Navigation to be more flexible
Gilles Roudière
2021-03-15
1
-3
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+3
*
Fix visibility toggle for baked GridMaps
jfons
2021-03-12
1
-0
/
+4
*
Implement Navigation layers
Gilles Roudière
2021-03-10
3
-0
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+22
*
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-10
3
-26
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+33
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Added GridMap description to get_bake_meshes()
Jack Linhart
2021-02-25
1
-0
/
+1
*
Fix LineEdit minimum width
reduz
2021-02-12
1
-1
/
+1
*
Removed _change_notify
reduz
2021-02-10
1
-3
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+0
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-2
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+3
*
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
4
-77
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+43
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Document that GridMap doesn't support visual layers or cull masks
Hugo Locurcio
2021-02-02
1
-0
/
+1
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