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* Merge pull request #56619 from timothyqiu/left-right-paletteRémi Verschelde2022-01-181-4/+4
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| * Allow showing both left and right side panelsHaoyu Qiu2022-01-081-4/+4
* | Fix theming update in several editor classesYuri Roubinsky2022-01-162-4/+10
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* Merge pull request #56006 from KoBeWi/6yearslaterJFonS2022-01-063-0/+27
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| * Add physics material to GridMapkobewi2021-12-173-0/+27
* | Update copyright statements to 2022Rémi Verschelde2022-01-036-12/+12
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* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-2/+2
* align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke2021-12-091-3/+3
* Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio2021-11-161-1/+1
* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-2/+2
* Use "enum class" for input enumsAaron Franke2021-11-121-31/+31
* Implemented SkeletonEditorGizmoSilc Renew2021-10-072-21/+31
* Use range iterators for `Map`Lightning_A2021-09-301-52/+52
* Use functions defined in the their classes.Anilforextra2021-09-291-4/+1
* implement individual mesh transform for meshlibrary itemsVincent2021-09-092-1/+7
* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-1/+1
* Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-123-38/+42
* Make action names translatableHaoyu Qiu2021-07-311-1/+1
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-80/+40
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-252-5/+5
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-232-16/+11
* Optimize StringName usagereduz2021-07-182-5/+5
* Merge pull request #50381 from reduz/implement-disable-classesRémi Verschelde2021-07-131-1/+1
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| * Implement the ability to disable classesreduz2021-07-131-1/+1
* | Improvements to Label's layout optionsHendrik Brucker2021-07-041-1/+1
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* Fix GridMap erase OctansPitanov V.V2021-07-021-1/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-192-7/+7
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-1/+1
* Merge pull request #48070 from KoBeWi/greedmapRémi Verschelde2021-06-171-0/+10
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| * Fix GridMap still drawing when Alt+Tabbingkobewi2021-04-221-0/+10
* | Remove GridMap's "Lock View" option and a related method.Riteo Siuga2021-06-162-23/+0
* | Disable 3D-only modules when 3D is disabledAaron Franke2021-06-031-1/+1
* | Update documentation for Transform3DAaron Franke2021-06-031-2/+2
* | Rename Transform to Transform3D in coreAaron Franke2021-06-034-26/+25
* | Merge pull request #48644 from Calinou/editor-increase-icon-saturationRémi Verschelde2021-05-241-1/+1
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| * | Increase icon saturation by 30% for all editor iconsHugo Locurcio2021-05-111-1/+1
* | | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...Lightning_A2021-05-071-8/+8
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* / Prevent setting too big or too small Collision Mask and LayerRafał Mikrut2021-04-301-4/+8
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* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-10/+10
* Use real_t in GridMap and VariantParserAaron Franke2021-03-191-3/+4
* Allow Navigation to be more flexibleGilles Roudière2021-03-151-3/+3
* Fix visibility toggle for baked GridMapsjfons2021-03-121-0/+4
* Implement Navigation layersGilles Roudière2021-03-103-0/+22
* Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière2021-03-103-26/+33
* Added GridMap description to get_bake_meshes()Jack Linhart2021-02-251-0/+1
* Fix LineEdit minimum widthreduz2021-02-121-1/+1
* Removed _change_notifyreduz2021-02-101-3/+0
* Make Servers truly Thread Safereduz2021-02-101-2/+3
* Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-084-77/+43
* Document that GridMap doesn't support visual layers or cull masksHugo Locurcio2021-02-021-0/+1