Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973 | Spartan322 | 2024-11-27 | 2 | -0/+5 |
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| * | Add ShadowCastingSetting to MeshLibrary / GridMap items | smix8 | 2024-11-27 | 2 | -0/+5 |
| | | | | | | | | Adds ShadowCastingSetting to MeshLibrary / GridMap items. | ||||
* | | Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823 | Spartan322 | 2024-11-20 | 1 | -1/+4 |
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| * | fix hidden gizmo at start-up | Nodragem | 2024-11-17 | 1 | -1/+4 |
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* | | Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23 | Spartan322 | 2024-11-15 | 1 | -7/+13 |
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| * | Fix incorrect order: `TTR(vformat` instead of `vformat(TTR` | Chaosus | 2024-11-14 | 1 | -2/+2 |
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| * | fix shortcut conflicts with 3d editor | Nodragem | 2024-11-13 | 1 | -5/+11 |
| | | | | | | | | Now the action shorcuts (A,S,D,Z,X,C) are going through the right processing and their events are captured so they are not passed to the 3D editor. This avoids conflicts/weird behaviours if the users has set up shortcuts on these keys. | ||||
* | | Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e | Spartan322 | 2024-11-12 | 3 | -202/+431 |
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| * | Merge pull request #92986 from Repiteo/core/ref-instantiate-integration | Thaddeus Crews | 2024-11-11 | 1 | -4/+4 |
| |\ | | | | | | | | | | Core: Integrate Ref `instantiate` where possible | ||||
| | * | Core: Integrate `Ref::instantiate` where possible | Thaddeus Crews | 2024-11-10 | 1 | -4/+4 |
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| * | | Move GridMapEditor to bottom panel | Nodragem | 2024-11-09 | 2 | -198/+427 |
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* | | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c | Spartan322 | 2024-10-30 | 1 | -3/+3 |
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| * | Rename internal Button icon to button_icon to match exposed methods | Aaron Franke | 2024-10-29 | 1 | -3/+3 |
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* | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 6 | -12/+12 |
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* | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 6 | -0/+12 |
|/ | | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com> | ||||
* | SCons: Add unobtrusive type hints in SCons files | Thaddeus Crews | 2024-09-25 | 1 | -0/+1 |
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* | Merge pull request #96400 from ↵ | Rémi Verschelde | 2024-09-16 | 2 | -8/+9 |
|\ | | | | | | | | | | | Maran23/inputmap-usage-for-filter-and-corresponding-refactor Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList. | ||||
| * | Use InputMap actions consistently across all LineEdit's that filter an ↵ | Marius Hanl | 2024-08-31 | 2 | -8/+9 |
| | | | | | | | | | | | | | | | | | | underlying Tree or ItemList. - Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'. - Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree). - Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages - Improve OK Button disablement (something should be selected) | ||||
* | | [Editor] Expose more editor settings to documentation | A Thousand Ships | 2024-09-12 | 1 | -6/+1 |
| | | | | | | | | Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> | ||||
* | | Extract editor main screen | kit | 2024-09-09 | 1 | -1/+2 |
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* | prevent the click to get processed further after a paste action | Nodragem | 2024-08-09 | 1 | -0/+1 |
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* | Merge pull request #87131 from KoBeWi/skyscrapper_selector_simulator | Rémi Verschelde | 2024-06-26 | 1 | -13/+8 |
|\ | | | | | | | Properly change GridMap floors while selecting | ||||
| * | Properly change GridMap floors while selecting | kobewi | 2024-01-12 | 1 | -13/+8 |
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* | | Style: Optimize `.svg` files with `svgo` | Thaddeus Crews | 2024-06-23 | 1 | -1/+1 |
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* | | [Scene] Add `SceneStringNames::text/value_changed` | A Thousand Ships | 2024-06-19 | 1 | -3/+3 |
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* | | [Scene] Add `SceneStringNames::item_selected` | A Thousand Ships | 2024-06-19 | 1 | -1/+1 |
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* | | [Scene] Add `SceneStringNames::id_pressed` | A Thousand Ships | 2024-05-30 | 1 | -1/+1 |
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* | | [Scene] Add SceneStringNames::pressed | A Thousand Ships | 2024-05-14 | 1 | -2/+2 |
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* | | Merge pull request #91917 from Pepito468/fix-docs-typo | Rémi Verschelde | 2024-05-14 | 1 | -1/+1 |
|\ \ | | | | | | | | | | Fix a typo in the GridMap docs | ||||
| * | | Fixed a typo in the docs | Pepito468 | 2024-05-13 | 1 | -1/+1 |
| | | | | | | | | | Fixed a typo in GridMap.xml where a 'See also' suggestion link to the wrong method. | ||||
* | | | Use Core/Scene stringnames consistently | kobewi | 2024-05-13 | 2 | -7/+4 |
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* | | Add shorthand for using singleton string names | kobewi | 2024-05-11 | 2 | -4/+4 |
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* | | Organize existing code for editor plugins | Aaron Franke | 2024-04-27 | 1 | -1/+1 |
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* | | Merge pull request #90503 from rburing/gridmap_has_it_rough | Rémi Verschelde | 2024-04-11 | 2 | -3/+17 |
|\ \ | | | | | | | | | | GridMap: Fix `physics_material` property | ||||
| * | | GridMap: Fix physics_material property | Ricardo Buring | 2024-04-10 | 2 | -3/+17 |
| | | | | | | | | | | | | | | | Use computed bounce and friction, just like StaticBody3D already does. Also don't rebuild all internals just to set two floats on each body. | ||||
* | | | Update links to outdated asset library demos | skyace65 | 2024-04-07 | 1 | -2/+2 |
|/ / | | | | | | | | | | | Update links to outdated asset library demos Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com> | ||||
* | | Move 3D-only resources to their own folder | Aaron Franke | 2024-02-26 | 2 | -3/+3 |
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* | | Add keywords to improve search in the class reference | Hugo Locurcio | 2024-02-22 | 1 | -1/+1 |
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* | | Use check_changed_settings_in_group() everywhere | kobewi | 2024-02-19 | 1 | -0/+3 |
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* | | Make auto translation inheritable | Michael Alexsander | 2024-02-15 | 1 | -1/+1 |
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* | | Documentation: Add support for deprecated/experimental messages | Danil Alexeev | 2024-02-15 | 1 | -2/+2 |
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* | | Reorganize code related to editor theming | Yuri Sizov | 2024-01-16 | 1 | -1/+1 |
|/ | | | | | | | | | | | | | This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well. | ||||
* | Update deferred calls to use Callables | kobewi | 2024-01-09 | 1 | -3/+1 |
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* | Merge pull request #83577 from DennisManaa/fix-translation-for-item-list | Rémi Verschelde | 2024-01-04 | 1 | -0/+1 |
|\ | | | | | | | Add automatic translation of items to ItemList | ||||
| * | Implement automatic translation for ItemList | DennisManaa | 2023-10-23 | 1 | -0/+1 |
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* | | Remove GridMap navigation_layers leftover | smix8 | 2023-11-28 | 1 | -1/+0 |
|/ | | | | Removes GridMap navigation_layers leftover. | ||||
* | Make 3D editor gizmos and debug shapes ignore fog | Hugo Locurcio | 2023-09-27 | 1 | -0/+4 |
| | | | | This makes them easier to see in their intended colors in scenes with fog. | ||||
* | Merge pull request #81939 from YuriSizov/gui-flat-and-depressed | Rémi Verschelde | 2023-09-25 | 1 | -2/+2 |
|\ | | | | | | | Replace flat buttons with flat-styled buttons with a visible pressed state | ||||
| * | Replace flat buttons with flat-styled buttons with a visible pressed state | Yuri Sizov | 2023-09-19 | 1 | -2/+2 |
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* | | Merge pull request #81914 from ↵ | Rémi Verschelde | 2023-09-20 | 1 | -0/+1 |
|\ \ | |/ |/| | | | | | | | jsjtxietian/update-mesh-list-immeditely-after-set-mesh-library Update mesh list UI immediately after setting mesh library in gridmap |