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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-272-0/+5
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| * Add ShadowCastingSetting to MeshLibrary / GridMap itemssmix82024-11-272-0/+5
| | | | | | | | Adds ShadowCastingSetting to MeshLibrary / GridMap items.
* | Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823Spartan3222024-11-201-1/+4
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| * fix hidden gizmo at start-upNodragem2024-11-171-1/+4
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* | Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23Spartan3222024-11-151-7/+13
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| * Fix incorrect order: `TTR(vformat` instead of `vformat(TTR`Chaosus2024-11-141-2/+2
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| * fix shortcut conflicts with 3d editorNodragem2024-11-131-5/+11
| | | | | | | | Now the action shorcuts (A,S,D,Z,X,C) are going through the right processing and their events are captured so they are not passed to the 3D editor. This avoids conflicts/weird behaviours if the users has set up shortcuts on these keys.
* | Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0eSpartan3222024-11-123-202/+431
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| * Merge pull request #92986 from Repiteo/core/ref-instantiate-integrationThaddeus Crews2024-11-111-4/+4
| |\ | | | | | | | | | Core: Integrate Ref `instantiate` where possible
| | * Core: Integrate `Ref::instantiate` where possibleThaddeus Crews2024-11-101-4/+4
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| * | Move GridMapEditor to bottom panelNodragem2024-11-092-198/+427
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* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-3/+3
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| * Rename internal Button icon to button_icon to match exposed methodsAaron Franke2024-10-291-3/+3
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* | Fix copyright headers referring to GodotSpartan3222024-10-276-12/+12
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* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-116-0/+12
|/ | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
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* Merge pull request #96400 from ↵Rémi Verschelde2024-09-162-8/+9
|\ | | | | | | | | | | Maran23/inputmap-usage-for-filter-and-corresponding-refactor Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
| * Use InputMap actions consistently across all LineEdit's that filter an ↵Marius Hanl2024-08-312-8/+9
| | | | | | | | | | | | | | | | | | underlying Tree or ItemList. - Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'. - Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree). - Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages - Improve OK Button disablement (something should be selected)
* | [Editor] Expose more editor settings to documentationA Thousand Ships2024-09-121-6/+1
| | | | | | | | Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
* | Extract editor main screenkit2024-09-091-1/+2
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* prevent the click to get processed further after a paste actionNodragem2024-08-091-0/+1
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* Merge pull request #87131 from KoBeWi/skyscrapper_selector_simulatorRémi Verschelde2024-06-261-13/+8
|\ | | | | | | Properly change GridMap floors while selecting
| * Properly change GridMap floors while selectingkobewi2024-01-121-13/+8
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* | Style: Optimize `.svg` files with `svgo`Thaddeus Crews2024-06-231-1/+1
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* | [Scene] Add `SceneStringNames::text/value_changed`A Thousand Ships2024-06-191-3/+3
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* | [Scene] Add `SceneStringNames::item_selected`A Thousand Ships2024-06-191-1/+1
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* | [Scene] Add `SceneStringNames::id_pressed`A Thousand Ships2024-05-301-1/+1
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* | [Scene] Add SceneStringNames::pressedA Thousand Ships2024-05-141-2/+2
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* | Merge pull request #91917 from Pepito468/fix-docs-typoRémi Verschelde2024-05-141-1/+1
|\ \ | | | | | | | | | Fix a typo in the GridMap docs
| * | Fixed a typo in the docsPepito4682024-05-131-1/+1
| | | | | | | | | Fixed a typo in GridMap.xml where a 'See also' suggestion link to the wrong method.
* | | Use Core/Scene stringnames consistentlykobewi2024-05-132-7/+4
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* | Add shorthand for using singleton string nameskobewi2024-05-112-4/+4
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* | Organize existing code for editor pluginsAaron Franke2024-04-271-1/+1
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* | Merge pull request #90503 from rburing/gridmap_has_it_roughRémi Verschelde2024-04-112-3/+17
|\ \ | | | | | | | | | GridMap: Fix `physics_material` property
| * | GridMap: Fix physics_material propertyRicardo Buring2024-04-102-3/+17
| | | | | | | | | | | | | | | Use computed bounce and friction, just like StaticBody3D already does. Also don't rebuild all internals just to set two floats on each body.
* | | Update links to outdated asset library demosskyace652024-04-071-2/+2
|/ / | | | | | | | | | | Update links to outdated asset library demos Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
* | Move 3D-only resources to their own folderAaron Franke2024-02-262-3/+3
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* | Add keywords to improve search in the class referenceHugo Locurcio2024-02-221-1/+1
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* | Use check_changed_settings_in_group() everywherekobewi2024-02-191-0/+3
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* | Make auto translation inheritableMichael Alexsander2024-02-151-1/+1
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* | Documentation: Add support for deprecated/experimental messagesDanil Alexeev2024-02-151-2/+2
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* | Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
|/ | | | | | | | | | | | | This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well.
* Update deferred calls to use Callableskobewi2024-01-091-3/+1
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* Merge pull request #83577 from DennisManaa/fix-translation-for-item-listRémi Verschelde2024-01-041-0/+1
|\ | | | | | | Add automatic translation of items to ItemList
| * Implement automatic translation for ItemListDennisManaa2023-10-231-0/+1
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* | Remove GridMap navigation_layers leftoversmix82023-11-281-1/+0
|/ | | | Removes GridMap navigation_layers leftover.
* Make 3D editor gizmos and debug shapes ignore fogHugo Locurcio2023-09-271-0/+4
| | | | This makes them easier to see in their intended colors in scenes with fog.
* Merge pull request #81939 from YuriSizov/gui-flat-and-depressedRémi Verschelde2023-09-251-2/+2
|\ | | | | | | Replace flat buttons with flat-styled buttons with a visible pressed state
| * Replace flat buttons with flat-styled buttons with a visible pressed stateYuri Sizov2023-09-191-2/+2
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* | Merge pull request #81914 from ↵Rémi Verschelde2023-09-201-0/+1
|\ \ | |/ |/| | | | | | | jsjtxietian/update-mesh-list-immeditely-after-set-mesh-library Update mesh list UI immediately after setting mesh library in gridmap