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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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jpg
/
image_loader_jpegd.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix crash when executing Image.save_jpg_to_buffer
Haoyu Qiu
2024-05-05
1
-1
/
+1
*
Merge pull request #84546 from Rubonnek/fix-jpg-save-bugs
Rémi Verschelde
2024-01-04
1
-4
/
+9
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Do not mutate source Image in Image::save_jpg and use encoder return value
Wilson E. Alvarez
2023-11-06
1
-4
/
+9
*
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Fix crash when saving compressed image as JPG & WebP
Haoyu Qiu
2023-11-12
1
-1
/
+5
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/
*
Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #66929 from MladoniSzabi/save_jpeg_file
Rémi Verschelde
2022-10-31
1
-13
/
+25
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*
Fixed Image.save_jpg() returning OK but not saving image.
MladoniSzabi
2022-10-07
1
-13
/
+25
*
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Make some Image methods static
kobewi
2022-10-14
1
-1
/
+1
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/
*
[Core] Make ImageFormatLoader extensible.
Fabio Alessandrelli
2022-09-20
1
-1
/
+1
*
Make `ImageLoader` take bit field flags
Yuri Sizov
2022-08-23
1
-1
/
+1
*
Implement Running Godot as Movie Writer
reduz
2022-06-21
1
-1
/
+55
*
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
1
-3
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-25
1
-1
/
+1
*
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-17
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-4
/
+7
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-5
/
+0
*
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-7
/
+6
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-06
1
-3
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
load JPG images as rbg instead of rgba, fixes #21867
Simon Wenner
2018-10-04
1
-5
/
+17
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
*
Add webp buffer loader for Image
geequlim
2018-07-17
1
-3
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Added support for SVG
Daniel J. Ramirez
2017-08-20
1
-1
/
+1
*
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-30
1
-1
/
+1
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-5
/
+6
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-34
/
+20
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-6
/
+6
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
jpg: Make it a module and split jpgd thirdparty files
Rémi Verschelde
2016-10-15
1
-0
/
+144