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Redot Engine – Multi-platform 2D and 3D game engine
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Age
Files
Lines
*
SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
/
+1
*
Fix crash when executing Image.save_jpg_to_buffer
Haoyu Qiu
2024-05-05
1
-1
/
+1
*
Merge pull request #84546 from Rubonnek/fix-jpg-save-bugs
Rémi Verschelde
2024-01-04
1
-4
/
+9
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*
Do not mutate source Image in Image::save_jpg and use encoder return value
Wilson E. Alvarez
2023-11-06
1
-4
/
+9
*
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Fix crash when saving compressed image as JPG & WebP
Haoyu Qiu
2023-11-12
1
-1
/
+5
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/
*
Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
4
-116
/
+116
*
Merge pull request #66929 from MladoniSzabi/save_jpeg_file
Rémi Verschelde
2022-10-31
1
-13
/
+25
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*
Fixed Image.save_jpg() returning OK but not saving image.
MladoniSzabi
2022-10-07
1
-13
/
+25
*
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Make some Image methods static
kobewi
2022-10-14
1
-1
/
+1
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/
*
[Core] Make ImageFormatLoader extensible.
Fabio Alessandrelli
2022-09-20
3
-5
/
+6
*
Make `ImageLoader` take bit field flags
Yuri Sizov
2022-08-23
2
-2
/
+2
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Implement Running Godot as Movie Writer
reduz
2022-06-21
2
-1
/
+56
*
Refactor module initialization
reduz
2022-05-04
2
-4
/
+14
*
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
2
-4
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
4
-8
/
+8
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-25
1
-1
/
+1
*
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-17
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
4
-8
/
+8
*
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-18
1
-3
/
+14
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-4
/
+7
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
3
-8
/
+0
*
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
2
-2
/
+3
*
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-23
1
-0
/
+5
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-7
/
+6
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
4
-8
/
+8
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-3
/
+0
*
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-06
1
-3
/
+1
*
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-30
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
4
-8
/
+8
*
load JPG images as rbg instead of rgba, fixes #21867
Simon Wenner
2018-10-04
1
-5
/
+17
*
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-28
1
-1
/
+4
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
2
-3
/
+3
*
Add webp buffer loader for Image
geequlim
2018-07-17
1
-3
/
+1
*
SCons: Pass env to modules can_build method
Rémi Verschelde
2018-05-30
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
4
-0
/
+4
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
4
-8
/
+8
*
doc: Make all module docs self-contained
Rémi Verschelde
2017-11-15
1
-2
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
4
-4
/
+4
*
Added support for SVG
Daniel J. Ramirez
2017-08-20
2
-2
/
+2
*
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-30
2
-2
/
+2
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
2
-6
/
+7
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
4
-0
/
+4
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
3
-42
/
+24
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-6
/
+6
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