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Redot Engine – Multi-platform 2D and 3D game engine
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modules
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lightmapper_rd
/
lightmapper_rd.cpp
Commit message (
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Author
Age
Files
Lines
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*
GPULightmapper: execute dilate before denoise
William Deurwaarder
2021-10-16
1
-60
/
+64
*
GPULightmapper's triangles and their bounding box will be in-sync
William Deurwaarder
2021-09-11
1
-32
/
+16
*
Implement Binary Shader Compilation
reduz
2021-07-26
1
-8
/
+8
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-17
/
+17
*
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
1
-49
/
+37
*
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-4
/
+4
*
Reorganize Project Settings
reduz
2021-02-18
1
-11
/
+11
*
Invert spotlight angle attenuation
jfons
2021-02-07
1
-2
/
+2
*
Reorganize RenderingDevice barriers
reduz
2021-01-26
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-2
/
+2
*
Static analyzer fixes:
bruvzg
2020-12-09
1
-1
/
+0
*
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
1
-3
/
+3
*
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
1
-34
/
+34
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-6
/
+6
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+7
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-39
/
+0
*
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-14
1
-0
/
+30
*
New lightmapper
Juan Linietsky
2020-05-10
1
-0
/
+1754
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