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path: root/modules/lightmapper_rd/lm_common_inc.glsl
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* Optimize lightmapper using triangle clusters on the acceleration structure.Dario2023-10-131-2/+19
* Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CP...Dario2023-10-131-1/+22
* add support for soft shadows to the lightmapperPriyansh Rathi2022-06-241-1/+2
* GPULightmapper: skip smoothen positions for flat trianglesWilliam Deurwaarder2021-10-121-0/+4
* GPULightmapper's triangles and their bounding box will be in-syncWilliam Deurwaarder2021-09-111-19/+11
* Assorted fixes to UV unwrapping and GPU lightmapperjfons2021-05-031-4/+3
* Invert spotlight angle attenuationjfons2021-02-071-2/+2
* GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde2020-05-181-7/+0
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+7
* New lightmapperJuan Linietsky2020-05-101-0/+92