Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Optimize lightmapper using triangle clusters on the acceleration structure. | Dario | 2023-10-13 | 1 | -2/+19 |
* | Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CP... | Dario | 2023-10-13 | 1 | -1/+22 |
* | add support for soft shadows to the lightmapper | Priyansh Rathi | 2022-06-24 | 1 | -1/+2 |
* | GPULightmapper: skip smoothen positions for flat triangles | William Deurwaarder | 2021-10-12 | 1 | -0/+4 |
* | GPULightmapper's triangles and their bounding box will be in-sync | William Deurwaarder | 2021-09-11 | 1 | -19/+11 |
* | Assorted fixes to UV unwrapping and GPU lightmapper | jfons | 2021-05-03 | 1 | -4/+3 |
* | Invert spotlight angle attenuation | jfons | 2021-02-07 | 1 | -2/+2 |
* | GLSL: Change shader type specifier from [vertex] to #[vertex] | Rémi Verschelde | 2020-05-18 | 1 | -7/+0 |
* | Style: Enforce separation line between function definitions | Rémi Verschelde | 2020-05-14 | 1 | -0/+7 |
* | New lightmapper | Juan Linietsky | 2020-05-10 | 1 | -0/+92 |