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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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lightmapper_rd
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lm_compute.glsl
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Author
Age
Files
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CI: Update `clang-format` pre-commit hook to 19.1.0
Rémi Verschelde
2024-09-26
1
-1
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+1
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LightmapGI: Pack L1 SH coefficients for directional lightmaps
BlueCube3310
2024-09-05
1
-1
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+26
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Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients
Rémi Verschelde
2024-08-25
1
-10
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+20
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Use correct lightmap coefficients to ensure that the directional lightmap mod...
clayjohn
2024-08-21
1
-10
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+20
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Antialias direct light samples in LightmapperRD
clayjohn
2024-08-19
1
-38
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+102
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Add denoiser range property for LightmapGI
landervr
2024-05-15
1
-2
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+3
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Do not use a linear sampler on lightmapper when retrieving grid data.
Dario
2024-01-26
1
-1
/
+3
*
Tiny fix for lightmapper DDA
Juan Linietsky
2024-01-10
1
-1
/
+10
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Optimize lightmapper using triangle clusters on the acceleration structure.
Dario
2023-10-13
1
-46
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+103
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Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CP...
Dario
2023-10-13
1
-323
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+311
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Fix trace_ray() function in the lightmapper missing hits with large triangles.
Dario
2023-10-09
1
-0
/
+8
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Replace OIDN denoiser with a JNLM denoiser compute shader implementation.
Dario
2023-09-25
1
-1
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+164
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Fix directional LightmapGI being too dark with static lights
Hugo Locurcio
2023-09-21
1
-1
/
+1
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-0
/
+2
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add support for soft shadows to the lightmapper
Priyansh Rathi
2022-06-24
1
-19
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+67
*
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
2022-02-11
1
-1
/
+1
*
GPULightmapper: better algorithm to generate rays for indirect lighting
William Deurwaarder
2021-11-19
1
-12
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+34
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GPULightmapper: increase ray triangle hit rate
William Deurwaarder
2021-10-15
1
-1
/
+2
*
Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loop
Rémi Verschelde
2021-10-13
1
-1
/
+1
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GPULightmapper: prevent loop with max iterations
William Deurwaarder
2021-10-12
1
-1
/
+1
*
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GPULightmapper: process rays to sky in all bounces as active
William Deurwaarder
2021-10-12
1
-10
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+12
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GPULightmapper exclude back-face triangles while calculating bounces
William Deurwaarder
2021-09-14
1
-36
/
+37
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GPULightmapper's triangles and their bounding box will be in-sync
William Deurwaarder
2021-09-11
1
-6
/
+7
*
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
1
-8
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+13
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Refactor GLSL shader compilation
reduz
2021-04-14
1
-1
/
+1
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Invert spotlight angle attenuation
jfons
2021-02-07
1
-4
/
+7
*
Change the light attenuation formulas.
reduz
2021-01-05
1
-1
/
+10
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GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-18
1
-15
/
+7
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-7
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-0
/
+657