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Redot Engine – Multi-platform 2D and 3D game engine
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lightmapper_rd
Commit message (
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Author
Age
Files
Lines
*
Fix lightmapper seam blending
passivestar
2024-05-15
1
-0
/
+1
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Add denoiser range property for LightmapGI
landervr
2024-05-15
3
-12
/
+15
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LightmapGI: Fix seam blending with directional lightmaps
BlueCube3310
2024-04-18
1
-1
/
+1
*
Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-2
/
+1
*
Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
1
-2
/
+52
*
Replace error checks against `size` with `is_empty`
A Thousand Ships
2024-02-09
1
-2
/
+2
*
Do not use a linear sampler on lightmapper when retrieving grid data.
Dario
2024-01-26
1
-1
/
+3
*
Add GLES3 infrastructure for lightmap baking in the compatibility backend
clayjohn
2024-01-24
1
-1
/
+1
*
Merge pull request #86730 from reduz/64-bit-cowdata
Rémi Verschelde
2024-01-19
1
-1
/
+1
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*
Promote CowData to 64 bits
Juan Linietsky
2024-01-19
1
-1
/
+1
*
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Merge pull request #86583 from reduz/lightmapper-dda-fix
Rémi Verschelde
2024-01-11
1
-1
/
+10
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Tiny fix for lightmapper DDA
Juan Linietsky
2024-01-10
1
-1
/
+10
*
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Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-2
/
+2
*
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Merge pull request #86555 from RandomShaper/fix_warn
Rémi Verschelde
2024-01-04
1
-1
/
+1
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*
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Fix warning in MSVC
Pedro J. Estébanez
2023-12-27
1
-1
/
+1
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*
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Merge pull request #84800 from gshadows/fix_options_range
Rémi Verschelde
2024-01-03
1
-11
/
+11
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*
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Fix unlimited project option ranges that could cause crashes.
G-Shadow
2023-12-22
1
-11
/
+11
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*
/
Fix potential integer underflow in rounded up divisions
EddieBreeg
2024-01-02
1
-11
/
+11
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/
*
Don't use TTR/RTR for ERR/WARN prints
Rémi Verschelde
2023-11-12
1
-2
/
+2
*
Optimize lightmapper using triangle clusters on the acceleration structure.
Dario
2023-10-13
4
-75
/
+288
*
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CP...
Dario
2023-10-13
5
-505
/
+502
*
Re-add optional OIDN denoise as an external executable.
bruvzg
2023-10-11
3
-2
/
+160
*
Fix trace_ray() function in the lightmapper missing hits with large triangles.
Dario
2023-10-09
1
-0
/
+8
*
Merge pull request #82533 from DarioSamo/no-dilate-before-denoise
Rémi Verschelde
2023-09-29
1
-14
/
+6
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Make the lightmapper not dilate before denoising.
Dario
2023-09-29
1
-14
/
+6
*
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Disable `lightmapper_rd` module in non-editor builds (and in Android editor)
Hugo Locurcio
2023-09-29
2
-2
/
+1
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*
Replace OIDN denoiser with a JNLM denoiser compute shader implementation.
Dario
2023-09-25
3
-39
/
+271
*
Fix directional LightmapGI being too dark with static lights
Hugo Locurcio
2023-09-21
1
-1
/
+1
*
Add half-pixel offset to lightmapper rasterization.
Dario
2023-09-18
1
-6
/
+10
*
Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
2
-3
/
+5
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
4
-116
/
+116
*
Add optional UV2 logic for lightmapping to primitive shapes
Bastiaan Olij
2022-11-13
1
-0
/
+1
*
Make some Image methods static
kobewi
2022-10-14
1
-41
/
+15
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-4
/
+4
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
3
-2
/
+8
*
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-2
/
+2
*
Fix some array size function definition mismatch.
Fabio Alessandrelli
2022-08-04
1
-1
/
+1
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
2
-2
/
+2
*
Use integer types in Image and ImageTexture methods
FireForge
2022-07-18
1
-3
/
+3
*
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-07-02
1
-3
/
+1
*
add support for soft shadows to the lightmapper
Priyansh Rathi
2022-06-24
4
-45
/
+98
*
Clean up Hash Functions
reduz
2022-06-20
1
-15
/
+15
*
Merge pull request #60723 from reduz/refactor-module-initialization
Rémi Verschelde
2022-05-04
2
-4
/
+13
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Refactor module initialization
reduz
2022-05-04
2
-4
/
+13
*
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Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
1
-9
/
+9
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*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-14
/
+15
*
Change some math macros to constexpr
kobewi
2022-03-09
1
-2
/
+2
*
Add a UniformSet cache
reduz
2022-03-06
1
-34
/
+34
*
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
2022-02-11
3
-5
/
+5
*
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-08
1
-5
/
+1
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