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* Assorted fixes to UV unwrapping and GPU lightmapperjfons2021-05-034-62/+54
* Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde2021-04-271-4/+4
* Refactor GLSL shader compilationreduz2021-04-143-5/+5
* Reorganize Project Settingsreduz2021-02-182-22/+22
* Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-081-51/+51
* Invert spotlight angle attenuationjfons2021-02-074-10/+13
* Reorganize RenderingDevice barriersreduz2021-01-261-2/+2
* Change the light attenuation formulas.reduz2021-01-051-1/+10
* Update copyright statements to 2021Rémi Verschelde2021-01-014-8/+8
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-2/+2
* Static analyzer fixes:bruvzg2020-12-091-1/+0
* Rename RD texture "type" to "texture_type"Aaron Franke2020-12-041-3/+3
* Rename RD uniform "type" to "uniform_type"Aaron Franke2020-12-041-34/+34
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-073-3/+3
* Add override keywords.Marcel Admiraal2020-07-101-16/+16
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-6/+6
* GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde2020-05-184-69/+35
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-144-0/+17
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-146-52/+0
* Style: Fix missing/invalid copyright headersRémi Verschelde2020-05-142-0/+60
* New lightmapperJuan Linietsky2020-05-1010-0/+3138