index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
lightmapper_rd
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-4
/
+3
|
\
|
*
Resolve load and store ops automatically for render passes for discardable te...
Dario
2024-11-25
1
-4
/
+3
*
|
Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
2
-12
/
+104
|
\
|
|
*
Merge pull request #99548 from Repiteo/style/clang-format-19-options
Thaddeus Crews
2024-11-22
1
-1
/
+0
|
|
\
|
|
*
Style: Add 19.1.0 LLVM options to `.clang-format`
Thaddeus Crews
2024-11-22
1
-1
/
+0
|
*
|
Add lightmap bake cancelling
Bad Sector
2024-11-21
1
-11
/
+104
|
|
/
*
|
Fix copyright headers referring to Godot
Spartan322
2024-10-27
4
-8
/
+8
*
|
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
4
-0
/
+8
|
/
*
Merge pull request #97483 from akien-mga/clang-format-19.1.0
Rémi Verschelde
2024-09-26
1
-1
/
+1
|
\
|
*
CI: Update `clang-format` pre-commit hook to 19.1.0
Rémi Verschelde
2024-09-26
1
-1
/
+1
*
|
SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
/
+1
|
/
*
LightmapGI: Pack L1 SH coefficients for directional lightmaps
BlueCube3310
2024-09-05
3
-1
/
+64
*
Metal: enable for betsy and lightmapper modules
Stuart Carnie
2024-08-31
1
-2
/
+11
*
Merge pull request #94477 from RedMser/typos-batch-1
Rémi Verschelde
2024-08-28
1
-1
/
+1
|
\
|
*
Fix typos
RedMser
2024-07-17
1
-1
/
+1
*
|
Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients
Rémi Verschelde
2024-08-25
3
-13
/
+36
|
\
\
|
*
|
Use correct lightmap coefficients to ensure that the directional lightmap mod...
clayjohn
2024-08-21
3
-13
/
+36
*
|
|
Add debug utilities for Vulkan
Matias N. Goldberg
2024-08-21
1
-2
/
+3
*
|
|
Antialias direct light samples in LightmapperRD
clayjohn
2024-08-19
2
-41
/
+106
|
/
/
*
/
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
BlueCube3310
2024-07-13
1
-3
/
+11
|
/
*
Lightmapper: Ensure the atlas is big enough to fit padded UV maps
BlueCube3310
2024-07-11
1
-1
/
+1
*
Fix lightmapper seam blending
passivestar
2024-05-15
1
-0
/
+1
*
Add denoiser range property for LightmapGI
landervr
2024-05-15
3
-12
/
+15
*
LightmapGI: Fix seam blending with directional lightmaps
BlueCube3310
2024-04-18
1
-1
/
+1
*
Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-2
/
+1
*
Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
1
-2
/
+52
*
Replace error checks against `size` with `is_empty`
A Thousand Ships
2024-02-09
1
-2
/
+2
*
Do not use a linear sampler on lightmapper when retrieving grid data.
Dario
2024-01-26
1
-1
/
+3
*
Add GLES3 infrastructure for lightmap baking in the compatibility backend
clayjohn
2024-01-24
1
-1
/
+1
*
Merge pull request #86730 from reduz/64-bit-cowdata
Rémi Verschelde
2024-01-19
1
-1
/
+1
|
\
|
*
Promote CowData to 64 bits
Juan Linietsky
2024-01-19
1
-1
/
+1
*
|
Merge pull request #86583 from reduz/lightmapper-dda-fix
Rémi Verschelde
2024-01-11
1
-1
/
+10
|
\
\
|
|
/
|
/
|
|
*
Tiny fix for lightmapper DDA
Juan Linietsky
2024-01-10
1
-1
/
+10
*
|
Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-2
/
+2
*
|
Merge pull request #86555 from RandomShaper/fix_warn
Rémi Verschelde
2024-01-04
1
-1
/
+1
|
\
\
|
*
|
Fix warning in MSVC
Pedro J. Estébanez
2023-12-27
1
-1
/
+1
|
|
/
*
|
Merge pull request #84800 from gshadows/fix_options_range
Rémi Verschelde
2024-01-03
1
-11
/
+11
|
\
\
|
*
|
Fix unlimited project option ranges that could cause crashes.
G-Shadow
2023-12-22
1
-11
/
+11
|
|
/
*
/
Fix potential integer underflow in rounded up divisions
EddieBreeg
2024-01-02
1
-11
/
+11
|
/
*
Don't use TTR/RTR for ERR/WARN prints
Rémi Verschelde
2023-11-12
1
-2
/
+2
*
Optimize lightmapper using triangle clusters on the acceleration structure.
Dario
2023-10-13
4
-75
/
+288
*
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CP...
Dario
2023-10-13
5
-505
/
+502
*
Re-add optional OIDN denoise as an external executable.
bruvzg
2023-10-11
3
-2
/
+160
*
Fix trace_ray() function in the lightmapper missing hits with large triangles.
Dario
2023-10-09
1
-0
/
+8
*
Merge pull request #82533 from DarioSamo/no-dilate-before-denoise
Rémi Verschelde
2023-09-29
1
-14
/
+6
|
\
|
*
Make the lightmapper not dilate before denoising.
Dario
2023-09-29
1
-14
/
+6
*
|
Disable `lightmapper_rd` module in non-editor builds (and in Android editor)
Hugo Locurcio
2023-09-29
2
-2
/
+1
|
/
*
Replace OIDN denoiser with a JNLM denoiser compute shader implementation.
Dario
2023-09-25
3
-39
/
+271
*
Fix directional LightmapGI being too dark with static lights
Hugo Locurcio
2023-09-21
1
-1
/
+1
*
Add half-pixel offset to lightmapper rasterization.
Dario
2023-09-18
1
-6
/
+10
[next]