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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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mobile_vr
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mobile_vr_interface.cpp
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Age
Files
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*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-7
/
+13
*
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-2
/
+3
*
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
1
-22
/
+22
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-2
/
+2
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-1
/
+2
*
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-7
/
+7
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
1
-8
/
+0
*
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
1
-1
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Send notifications to ARVRInterfaces
Bastiaan Olij
2019-04-27
1
-0
/
+6
*
Added eye_height, changed description and fixed size of viewport issue
Bastiaan Olij
2019-04-10
1
-0
/
+13
*
Drivers, main, servers: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix missing/malformed license headers
Rémi Verschelde
2019-01-01
1
-1
/
+1
*
Fix warnings in Android platform
Rémi Verschelde
2018-10-03
1
-1
/
+0
*
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-02
1
-83
/
+9
*
Server platform builds (dummy) mobile_vr module.
Fabio Alessandrelli
2018-09-25
1
-0
/
+6
*
Delay initialising lens distortion shader so GLES2 doesn't crash
Bastiaan Olij
2018-08-16
1
-43
/
+62
*
Reenabled module and fixed missing const
Bastiaan Olij
2018-07-27
1
-0
/
+499