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Redot Engine – Multi-platform 2D and 3D game engine
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mono
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build_scripts
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mono_configure.py
Commit message (
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Author
Age
Files
Lines
*
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-11-13
1
-27
/
+82
*
Added the server platform checks to template dir and shared lib copy
JoshLee0915
2019-10-21
1
-2
/
+2
*
Split the Android platform java logic into an Android library module (`lib`) ...
fhuya
2019-09-04
1
-1
/
+1
*
Always use lists for `LIBS` in SCons
Hugo Locurcio
2019-08-12
1
-3
/
+3
*
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-05
1
-55
/
+6
*
Merge pull request #30292 from neikeq/android_fixes
Rémi Verschelde
2019-07-03
1
-5
/
+16
|
\
|
*
Mono: Android build and shared libraries fixes
Ignacio Etcheverry
2019-07-03
1
-5
/
+16
*
|
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-07-03
1
-2
/
+2
|
/
*
Mono: Fix SCons options added to the wrong environment
Ignacio Etcheverry
2019-06-04
1
-8
/
+0
*
Android build and export for the mono module
Ignacio Etcheverry
2019-06-03
1
-46
/
+85
*
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-30
1
-2
/
+2
*
Mono: Add compiler flags to env_mono instead of env
Ignacio Etcheverry
2019-04-07
1
-8
/
+9
*
Mono: Reorganize build scripts
Ignacio Etcheverry
2019-04-07
1
-0
/
+413