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path: root/modules/mono/csharp_script.cpp
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* [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.Fabio Alessandrelli2021-07-121-1/+1
* Redo how instance bindings workreduz2021-07-081-3/+11
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-5/+5
* Consolidate JSON, JSONParseResults and JSONParser into JSONMarcel Admiraal2021-06-191-1/+0
* Fix slow load/save of scenes with many instances of the same scriptPedro J. Estébanez2021-06-131-5/+9
* Improve & fix Mono buildPedro J. Estébanez2021-06-131-1/+1
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-53/+53
* Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-1/+1
* Merge pull request #49221 from Faless/mp/4.x_rpc_refactorRémi Verschelde2021-06-071-127/+8
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| * [Net] Refactor RPCs, remove RSETsFabio Alessandrelli2021-06-011-127/+8
* | Rename Quat to QuaternionMarcel Admiraal2021-06-041-1/+1
* | Rename Variant TRANSFORM to TRANSFORM3DAaron Franke2021-06-031-1/+1
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* Fix typos with codespellRémi Verschelde2021-05-201-1/+1
* Highlight control flow keywords with a different colorHugo Locurcio2021-05-051-0/+20
* Remove uses of `auto` for better readability and online code reviewsHugo Locurcio2021-04-261-2/+2
* C#: Fix disconnecting event signals twiceIgnacio Etcheverry2021-03-151-11/+9
* Fix create c# script after partial class typesboronczyk2021-03-131-1/+1
* Add C# source generator for a new ScriptPath attributeIgnacio Etcheverry2021-03-061-60/+60
* Improve resource load cachereduz2021-02-111-1/+1
* C # mono supports Unicode codemagian11272021-01-191-2/+2
* CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde2021-01-121-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-8/+8
* Fixes #42149 and fixes indentation errors to pass clang-formatEyad2020-12-191-5/+10
* Refactor DocData into core and editor (DocTools) partsThakee Nathees2020-12-021-1/+1
* Variant: Rename Type::_RID to Type::RIDRémi Verschelde2020-11-091-1/+1
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* C#: Fix custom event signals crash on hot-reloadIgnacio Etcheverry2020-10-261-5/+10
* Fix code duplication in CSharpScriptopl-2020-10-131-116/+74
* Fix error message when exporting a write-only property without a setterEduardo Rodrigues2020-09-291-2/+2
* Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standardRémi Verschelde2020-07-261-8/+3
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| * C#: Switch games to MSBuild Sdks and .NET StandardIgnacio Etcheverry2020-07-251-8/+3
* | Remove multilevel callsGeorge Marques2020-07-241-37/+2
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* Commit other files changed by file_format.shAaron Franke2020-07-131-3/+3
* Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry2020-07-051-109/+204
* Fixes building mono release templatesNutmegStudio2020-05-301-0/+2
* Mono/C#: Fix values not updated in remote inspectorIgnacio Etcheverry2020-05-221-16/+40
* Mono/C#: Remove script load error about not a Godot.ObjectIgnacio Etcheverry2020-05-191-3/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-128/+0
* Modernize remaining uses of 0/NULL instead of nullptr (C++11)Rémi Verschelde2020-05-141-1/+1
* Merge pull request #38638 from pepegadeveloper123/mono_inherited_scene_bugRémi Verschelde2020-05-111-67/+92
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| * Inherited C# scene not inheriting parent's fieldspepegadeveloper1232020-05-111-67/+92
* | Implement CSharpScript::inherits_scriptIgnacio Etcheverry2020-05-101-4/+9
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* Mono: Fix hot-reloading of nested classesIgnacio Etcheverry2020-05-091-1/+1
* Add ability to bind typed arrays to script APIJuan Linietsky2020-04-211-0/+12
* Exposed RenderingDevice to script APIJuan Linietsky2020-04-201-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-86/+86
* Merge pull request #37484 from Calinou/csharp-verbatim-string-highlightRémi Verschelde2020-04-011-1/+2
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| * Remove syntax highlighting for C# verbatim strings due to bugsHugo Locurcio2020-04-011-1/+2
* | Mono/C#: Add iOS supportIgnacio Etcheverry2020-03-311-1/+1
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