index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
mono
/
csharp_script.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
C#: Rename `Object` to `GodotObject`
Raul Santos
2023-01-27
1
-1
/
+1
*
C#: Renames to follow .NET naming conventions
Raul Santos
2023-01-27
1
-28
/
+34
*
Support script global resource name in EditorFileSystem
Juan Linietsky
2023-01-21
1
-0
/
+4
*
C#: Move `GLOBAL_DEF`s to CSharpLanguage ctor
Raul Santos
2023-01-18
1
-0
/
+5
*
Refactor ProjectSetting overrides
Juan Linietsky
2023-01-13
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
C#: Rename `ConvertToX` methods
Raul Santos
2022-12-23
1
-1
/
+1
*
C#: Add note about the class name in instantiate error
Raul Santos
2022-12-17
1
-1
/
+1
*
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-12
1
-3
/
+3
*
Merge pull request #67023 from raulsntos/dotnet/fix-signal-callback-generation
Ignacio Roldán Etcheverry
2022-12-02
1
-7
/
+7
|
\
|
*
C#: Fix signature of generated signal callbacks
Raul Santos
2022-10-07
1
-7
/
+7
*
|
Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
/
+1
*
|
C#: Load assemblies as collectible only in the Godot editor
Ignacio Roldán Etcheverry
2022-10-17
1
-0
/
+6
*
|
GDScript/C#: Tweak error message for invalid script type for object
Rémi Verschelde
2022-10-04
1
-2
/
+2
|
/
*
Rename and expose `RefCounted::get_reference_count()`
Marc Gilleron
2022-09-21
1
-4
/
+4
*
C#: Fix module builds for Windows 32-bit with mingw-w64
Ignacio Roldán Etcheverry
2022-09-08
1
-41
/
+48
*
Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scripts
Rémi Verschelde
2022-09-05
1
-5
/
+39
|
\
|
*
C#: Create script instance of reloaded scripts even if they're not tools
Raul Santos
2022-09-04
1
-5
/
+39
*
|
C#: Connect only once for each signal of a script
Raul Santos
2022-09-03
1
-12
/
+8
|
/
*
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
1
-2
/
+2
*
C#: Replace P/Invoke with delegate pointers
Ignacio Roldán Etcheverry
2022-08-22
1
-14
/
+5
*
C#: Use custom project setting for C# project files name
Ignacio Roldán Etcheverry
2022-08-22
1
-14
/
+9
*
C#: Add dedicated Variant struct, replacing System.Object
Ignacio Roldán Etcheverry
2022-08-22
1
-1
/
+1
*
C#: Add source generator for method list
Ignacio Roldán Etcheverry
2022-08-22
1
-51
/
+58
*
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
1
-39
/
+71
*
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
1
-243
/
+108
*
C#: Initial NativeAOT support
Ignacio Roldán Etcheverry
2022-08-22
1
-0
/
+4
*
C#: Re-introduce exception logging and error stack traces in editor
Ignacio Roldán Etcheverry
2022-08-22
1
-77
/
+5
*
C#: Ensure we only create one CSharpScript per type
Ignacio Roldán Etcheverry
2022-08-22
1
-15
/
+35
*
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
1
-455
/
+68
*
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
1
-23
/
+16
*
C#: Ensure native handles are freed after switch to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
1
-0
/
+1
*
C#: Code cleanup and greatly reduce use of C# pointers
Ignacio Roldán Etcheverry
2022-08-22
1
-1
/
+1
*
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
1
-296
/
+101
*
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
1
-802
/
+509
*
C#: Re-write GD and some other icalls as P/Invoke
Ignacio Roldán Etcheverry
2022-08-22
1
-13
/
+8
*
C#: Re-write Array, Dictionary, NodePath, String icalls as P/Invoke
Ignacio Roldán Etcheverry
2022-08-22
1
-1
/
+1
*
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-08-22
1
-21
/
+28
*
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-18
1
-0
/
+70
*
Removed faulty function update after get_property_list.
Hristo Stamenov
2022-08-03
1
-11
/
+34
*
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
1
-1
/
+1
*
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-26
1
-22
/
+17
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
/
+3
*
Merge pull request #62805 from raulsntos/csharp-rpc
Rémi Verschelde
2022-07-07
1
-17
/
+16
|
\
|
*
C#: New `RPCAttribute`
Raul Santos
2022-07-07
1
-17
/
+16
*
|
C#: Enable exporting nodes to the inspector
Raul Santos
2022-07-06
1
-0
/
+6
|
/
*
Support explicit values in flag properties, add C# flags support
Raul Santos
2022-06-03
1
-2
/
+4
*
Add a new HashSet template
reduz
2022-05-20
1
-9
/
+9
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-19
/
+19
*
Add a new HashMap implementation
reduz
2022-05-12
1
-4
/
+4
[next]