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path: root/modules/mono/doc_classes/CSharpScript.xml
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* [C#] Unexpose `GodotSharp`A Thousand Ships2024-05-041-1/+0
| | | | | This class seems to have been exposed accidentally, and breaks documentation on non-mono builds, requiring hacks
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version of module docs to 4.2Yuri Sizov2023-07-051-1/+1
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* Add information about file extension to GDScript, CSharpScript, and ShaderMewPurPur2023-06-221-1/+1
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-1/+1
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* Enable mono editor build in CIqarmin2021-11-091-4/+1
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* doc: Update links to latest documentation after content reorganizationRémi Verschelde2021-10-061-1/+1
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* Add link titles for all links in the class referenceHugo Locurcio2020-08-311-1/+1
| | | | | This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
* Document Mono-specific classesHugo Locurcio2020-06-181-0/+5
| | | | This fully documents all Mono-specific classes.
* doc: Sync classref with current sourceRémi Verschelde2020-02-181-2/+2
| | | | Handle removal of Pool*Array types and other recent changes.
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* Added mono moduleIgnacio Etcheverry2017-10-031-0/+21